 HOME |
CONTACT | BESTIARY | ACADEMY | LINKS | LIBRARY | OTHER
WORLD
| GAZETTER|
THE STONE DRAGONS
Page 2, By Kelly Pedersen
Marble Dragon
| Climate/Terrain: |
Any/Marble structures
or caves |
Hit Dice: |
14 |
| Frequency: |
Very rare |
THAC0: |
7 |
| Organization: |
Solitary or clan |
No. of Attacks: |
3+special |
| Activity Cycle: |
Any |
Damage/Attack: |
1-8/1-8/5-20 |
| Diet: |
Special |
Special Attacks: |
Special |
| Intelligence: |
15-16 |
Special Defenses: |
Variable |
| Treasure: |
Special |
Magic Resistance: |
Variable |
| Alignment: |
Lawful neutral |
Size: |
G (48' base) |
| No. Appearing: |
1 (2-5) |
Morale: |
17 (base) |
| Armor Class: |
-1 |
XP Value: |
Variable |
| Movement: |
12, Fl 30 (C) |
|
|
Marble dragons are aesthetes, loving fine art, and espically
marble sculpture above all things. They prefer to allow others
to see the art, so will often take people into their lairs. At
birth, a marble dragon is colored a rich ivory color. It gains
stripes of rose, green, blue, purple, black, and yellow as it
ages. The pattern of this marbling is unique for each dragon,
and can be used to identify them. At birth, marble dragons can
speak their own tounge and the tongue common to all stone dragons.
Also, 17% of hatchlings can communicate with any intelligent
creature. The chance to possess this ability increases 5% for
eve age category.
Combat: Marble dragons always try to lure opponents away
from their lairs, so as not to damage the lair and the statues
contained within. Once far enough away from the lair, the dragon
will use its breath weapon. Once it has turned a few of the opponent's
limbs into stone, it will fight physically. The dragon usually
does not go too far from its lair, however, because the intruder
might have friends that would try to sneak around while the dragon
was busy.
Breath Weapon/Special Abilities: A marble dragon's breath
weapon is a blast of petrifaction, which turn something that
it hits into marble. A person must save vs. petrifaction for
half. The blast does damage because it turns portions of the
body into marble, shutting them down. Usually these are things
like blood cells, or small pieces of skin, but if a person takes
more than twenty points of damage at one time from the breath
weapon, they must make a save vs. paralyzation or have one of
the following things happen:
(d100)
1-25 lose a point of Constitution for 1d4 weeks
26-50 lose a point of Strength for 1d4 weeks
51-75 lose a point of Dexterity for 1d4 weeks
76-80 lose a point of Intelligence for 1d4 years
81-85 left hand turns to stone
86-90 right hand turns to stone
91-92 left leg turns to stone
93- 94 right leg turns to stone
95-96 both arms turn to stone
96-97 both legs turn to stone
98-99 all limbs turn to stone
00 whole body becomes stone
It should be noted that if a person dies from the damage caused
by the breath weapon, they automatically become entirely stone.
A marble dragon uses its spells and special abilities at 8th
level.
At birth, marble dragons are immune to petrification, and they
can cast passwall at will. As they age, they gain the following
powers:
YOUNG: detect statues three times a day. This allows the
dragon to know the location and composition of all stone statues
in a five mile radius.
JUVENILE: animate object twice a day. This is most often
used on the poorer statues the dragon posses, or on victims of
the dragon's breath weapon, to guard the lair when the dragon
is away.
MATURE ADULT: repair building once a day. This is used
by the dragon to repair its lair if it is damaged.
VERY OLD: speak to statues once a day. This allows the
dragon to speak to any statue, and the statue will tell any knowledge
it has gained, using the senses it was carved with. For instance,
a statue carved blind could not tell of what it has seen.
GREAT WYRM: invulnerable stone once a day. This makes
any amount of stone up to 100 cubic feet invulnerable to stone
shape, rock to mud, or any other type of spell that changes the
shape of the stone, and to physical change, for one week.
Habitat/Society: Marble dragons prefer to live in buildings
made of marble. They will look for relatively new abandoned buildings,
because they think that the better the condition the building
is in, the better it looks. They will never try to force out
people already living in the building, because that might damage
the building. If they cannot find a marble building, they will
find a cave and use their breath weapon to turn it and everything
in the immediate area into marble.
Marble dragons prefer marble statues to any other treasure. They
are willing to pay large amounts of gems and coins to purchase
statues. However, marble dragons do not think that only they
should look at a statue. Usually they allow anyone who asks nicely
to look at their treasure. A small gift is usually appreciated
as well, especially if it is a statue. Marble dragons are still
jealous of their hoard, however. They usually keep the statues
in several different areas of their lair, so that if someone
tries to steal the statues, they won't get them all. They also
accompany anyone looking at the statues. The rest of the treasure
will usually be kept somewhere in a back room. Marble dragons
do not display people who have been turned to stone by their
breath weapon, as they consider these to not be real statues.
Marble dragons get along with other marble dragons well, even
letting them see their statues, but they are always watchful
for an attempt to steal one. Marble dragons are not enemies of
any other dragon, and sometimes even live with a gold dragon
that lives in a marble building.
Ecology: Marble dragons will eat anything, but they apparently
consider polar bear a delicacy, and hunt them every time they
can.
| Age |
Body Length
(') |
Tail Length
(') |
AC |
Breath
Weapon |
Spells |
MR |
Treas. |
XP |
| 1 |
5-15 |
3-11 |
2 |
3d6+1 |
nil/nil |
nil |
nil |
6000 |
| 2 |
15-25 |
11-20 |
1 |
5d6+2 |
nil/nil |
nil |
nil |
8000 |
| 3 |
25-36 |
20-30 |
0 |
7d6+3 |
nil/nil |
nil |
nil |
13000 |
| 4 |
36-45 |
30-40 |
-1 |
9d6+4 |
1/nil |
nil |
H |
14000 |
| 5 |
45-57 |
40-50 |
-2 |
11d6+5 |
11/nil |
20% |
H |
16000 |
| 6 |
57-67 |
50-60 |
-3 |
13d6+6 |
21/1 |
25% |
Hx2 |
17000 |
| 7 |
67-76 |
60-70 |
-4 |
15d6+7 |
22/2 |
30% |
Hx2 |
18000 |
| 8 |
76-87 |
70-80 |
-5 |
17d6+8 |
221/21 |
35% |
Hx2,Z |
19000 |
| 9 |
87-99 |
80-90 |
-6 |
19d6+9 |
222/22 |
40% |
Hx3,Z |
20000 |
| 10 |
99-110 |
90-100 |
-7 |
21d6+10 |
2221/221 |
45% |
Hx3,Zx2 |
21000 |
| 11 |
110-122 |
100-110 |
-8 |
23d6+11 |
2222/222 |
50% |
Hx3,Zx2 |
22000 |
| 12 |
122-136 |
110-120 |
-9 |
25d6+12 |
22221/322 |
55% |
Hx3,Zx3 |
24000 |
Basalt Dragon
| Climate/Terrain: |
Any/active volcanoes |
Hit Dice: |
15 |
| Frequency: |
Very rare |
THAC0: |
6 |
| Organization: |
Solitary or clan |
No. of Attacks: |
3+special |
| Activity Cycle: |
Any |
Damage/Attack: |
1-8/1-8/5-30 |
| Diet: |
Special |
Special Attacks: |
Special |
| Intelligence: |
17-18 |
Special Defenses: |
Variable |
| Treasure: |
Special |
Magic Resistance: |
Variable |
| Alignment: |
Lawful neutral |
Size: |
G (53' base) |
| No. Appearing: |
1 (2-5) |
Morale: |
18 |
| Armor Class: |
2 |
XP Value: |
Variable |
| Movement: |
12, Fl 30 (C), Sw 24 |
|
|
Basalt dragons are intellectuals, who enjoy coming up with
answers to the problems of mortal society, then convincing mortals
to try their ideas. If the solutions are wrong, they aren't too
worried, considering mistakes to be part of learning.
At birth, basalt dragons are bright red, the color of lava. As
they age, black patches develop and spread. By the time they
reach Very Old, they are entirely black. However, they are a
very glossy black, by which they can be told from black dragons.
At birth, basalt dragons can speak their own tongue, and the
common tongue of stone dragons. 18% of hatchlings can also communicate
with any intelligent creature. The chance to possess this ability
increases 5% each age category.
Combat: Basalt dragons prefer to let the environment take
its toll on attackers before it uses its own abilities. It will
often set traps as well. One of its favorites is a narrow bit
of land between lava pools that it can collapse when people walk
on it. Once the intruders have been damaged by the dragon's hostile
environment, it will use its breath weapon and spells, then pick
off the survivors physically.
Breath Weapon/Special Abilities: A basalt dragon's breath
weapon is a jet of lava 90' long and 5' wide. Someone struck
by the lava can save vs. breath weapon for half damage. A basalt
dragon uses its spells and abilities at 9th level.
At birth, a basalt dragon is immune to the effects of heat, fire
and poisonous gas, and can walk on lava as if it were solid ground
at will. As they age, they gain the following abilities:
YOUNG: breath lava at will. This allows the dragon to
breath lava as if it were air.
YOUNG ADULT: summon lava Memphis once a day. This allows
the dragon to summon and control a lava mephit. Usually the dragon
orders the mephits to guard its treasure while it is gone. It
always insists that the mephits stay away from groups of people,
because that might change their conditions, making the dragon's
theories invalid.
OLD: mass charm once per day. This is usually used to
get groups of people to try out the dragon's ideas for society.
GREAT WYRM: stop eruption once per month. This allows
the dragon to stop an erupting volcano from erupting. This is
usually used to prevent the destruction of a group of people
the dragon has been observing.
Habitat/Society: Basalt dragons live in the craters of
active volcanoes. They love playing in lava pools and basking
in hot springs. Their eggs are also immune to heat, so they lay
them in shallow lava pools, where the hatchlings can swim to
the surface to breath. Basalt dragons get along quite well with
other dragons, although silver and gold dragons occasionally
object to their using people for experiments in society. A basalt
dragon will always try to find a volcano reasonably close to
a settlement. They are often friends with the people there, because
the dragon will usually rescue the people from a problem that
would otherwise be fatal. The dragon, of course, does this so
that he or she can continue to observe the settlement. A basalt
dragon's greatest joy is to see one of their ideas catch on and
spread through society.
Ecology: A basalt dragon can eat anything, but it prefers
meat, espically the meat of elemental fire-kin creatures.
| Age |
Body Length
(') |
Tail Length
(') |
AC |
Breath
Weapon |
Spells |
MR |
Treas. |
XP |
| 1 |
9-19 |
3-6 |
1 |
2d10+2 |
nil/nil |
nil |
nil |
7000 |
| 2 |
19-32 |
6-12 |
0 |
4d10+4 |
nil/nil |
nil |
nil |
9000 |
| 3 |
32-44 |
12-16 |
-1 |
6d10+6 |
nil/nil |
nil |
nil |
13000 |
| 4 |
44-55 |
16-22 |
-2 |
8d10+8 |
2/nil |
nil |
H |
14000 |
| 5 |
55-66 |
22-29 |
-3 |
10d10+10 |
22/1 |
25% |
H |
16000 |
| 6 |
66-77 |
29-34 |
-4 |
12d10+12 |
221/1 |
30% |
H |
17000 |
| 7 |
77-88 |
34-39 |
-5 |
14d10+14 |
222/2 |
35% |
H |
18000 |
| 8 |
88-99 |
39-45 |
-6 |
16d10+16 |
2221/21 |
40% |
Hx2 |
19000 |
| 9 |
99-110 |
45-50 |
-7 |
18d10+18 |
2222/221 |
45% |
Hx2 |
21000 |
| 10 |
110-122 |
50-58 |
-8 |
20d10+20 |
22221/222 |
50% |
Hx3 |
22000 |
| 11 |
122-137 |
58-608 |
-9 |
22d10+22 |
22222/2221 |
55% |
Hx3 |
24000 |
| 12 |
137-150 |
68-78 |
-10 |
24d10+24 |
222221/2222 |
60% |
Hx4 |
25000 |
Granite Dragon
| Climate/Terrain: |
Any/High mountains |
Hit Dice: |
16 |
| Frequency: |
Very rare |
THAC0: |
5 |
| Organization: |
Solitary or clan |
No. of Attacks: |
3+special |
| Activity Cycle: |
Any |
Damage/Attack: |
1-10/1-10/6-36 |
| Diet: |
Special |
Special Attacks: |
Special |
| Intelligence: |
19-20 |
Special Defenses: |
Variable |
| Treasure: |
Special |
Magic Resistance: |
Variable |
| Alignment: |
Lawful neutral |
Size: |
G (58' base) |
| No. Appearing: |
1 (2-5) |
Morale: |
19 |
| Armor Class: |
-4 (base) |
XP Value: |
Variable |
| Movement: |
12, 36 Fl |
|
Granite dragons are immensely curious. They believe that their
mission in life is to record as much of the history of the world
as possible. They will frequently be encountered in a humanoid
form, listening to tales and finding things out. At birth, a
granite dragon's scales are dark gray. As it grows, a few of
the scales turn crystalline, like mica, and patches of red and
green develop. By the time the dragon is adult, its scales look
like granite with patches of lichen. At birth, granite dragons
can speak their own language, the language of all stone dragons,
and 30% of hatchlings can communicate with any intelligent creature.
The chance to possess this ability increases by 5% each age category.
Combat: A granite dragon will engage in combat only if
its memory crystals are threatened. It considers any other involvement
to be altering the course of history, and will use any means
to avoid it. If they are defending their hoard, they will first
use spells, physical attacks, and special abilities to destroy
the intruders, before using breath weapons, because the breath
weapon could damage the memory crystals.
Breath Weapon/Special Abilities: A granite dragon's breath
weapon is a cone of gravel and large boulders, that is 80' long,
20' wide at the end, and 5' wide at its mouth. The stream always
contains a large quantity of gravel and 1d8 large boulders. These
boulders, when they reach the end of the cone, bounce three times.
The scatter diagram should be used to determine where they bounce
to. Once a boulder leaves the cone, it does 1d8 points of damage
if it hits something. If a person is hit by a bouncing boulder,
they can save vs. breath weapon for half damage. Inside the cone,
the boulder's damage is part of the damage caused by the breath
weapon. The gravel disappears when it reaches the end of the
cone. A creature hit by the breath weapon can save vs. breath
weapon for half damage. A granite dragon uses its wizard spells
and special abilities at 10th level, plus its combat modifier.
Because of granite dragons' devotion to history, they are always
in good favor with the local gods of history and knowledge. Because
of this, they are granted priest spells by those gods as if they
were priests of 11th level, plus their combat modifier. Note
that the gods can only grant spells from spheres to which they
have access.
At birth, granite dragons are immune to any enchantment/charm
spells, and petrification. They can also cast store memory once
per week. This allows them to store a copy of their memory in
a gem. The gem must be worth 100 gp's for each month of memory
stored. A granite dragon can access this stored memory at any
time, even if the memory gem is not one that dragon has created.
A granite dragon can also allow another intelligent creature
to access this memory, but they must be in contact with the creature
when it attempts to access the gem. As they age, granite dragons
gain the following powers:
YOUNG: polymorph self three times a day. Each change in
form lasts until the dragon chooses a different form and reverting
to their normal form does not count as a change.
YOUNG ADULT: know history once a day. This allows the
dragon to know the basic history of a person (name; where, when
born; parents; major events; status), object (who made by; where
made; major events; object's function), and buildings (when,
why, by who built; major events).
MATURE ADULT: comprehend languages at will, legend lore
once a day.
OLD: teleport without error once a day.
GREAT WYRM: conjure earth elemental once a week. This
allows the dragon to conjure a 16HD earth elemental to guard
its treasure. There is no chance of the elemental breaking free.
Habitat/Society: Granite dragons love recording history.
They try to find out everything they possibly can, and store
it in their memory crystals. Since the entire history of a world
is usually unreasonable to collect, most granite dragons concentrate
their efforts on one part of history, one race, or one area.
When a granite dragon nears its time of death, which they can
sense, they will mate once more. They will keep one of the hatchlings,
and give their hoard to the hatching. This insures that their
life's work will not be lost when they die. Because of this practice,
some hoards of memory gems can take up caverns the size of a
city.
Granite dragons like to share their knowledge. They will allow
anyone who asks access to their memory crystals, and help them
find things. Granite dragons get along with most good and neutral
dragons, but they fear and hate evil dragons, because evil dragons
would steal the memory gems because they are gems. Basalt dragons
often ask to view the granite dragons memory crystals, in hopes
of finding inspiration for their continual search to improve
mortal societies. Granite dragons use their polymorph self ability
to take on the form of creatures they they want a history from.
They often spend years in one shape, learning all they can. They
will eventually change back to a dragon, in order to transfer
what they have learned to memory crystals. However, they will
make sure to do very little or nothing to affect the people that
they study, as they consider this to be wrong.
Ecology: Granite dragons will eat anything, but they usually
eat what the form they are presently in eats.
| Age |
Body Length
(') |
Tail Length
(') |
AC |
Breath
Weapon |
Spells |
MR |
Treas. |
XP |
| 1 |
9-20 |
6-16 |
-1 |
2d12+1 |
nil/spec |
nil |
nil |
8000 |
| 2 |
20-3 |
16-28 |
-2 |
4d12+2 |
nil/" |
nil |
nil |
9000 |
| 3 |
33-4 |
28-28 |
-3 |
6d12+3 |
nil/" |
nil |
nil |
11000 |
| 4 |
46-59 |
38-50 |
-4 |
8d12+4 |
1/" |
nil |
H |
13000 |
| 5 |
59-70 |
50-60 |
-5 |
10d12+5 |
2/" |
35% |
H |
15000 |
| 6 |
70-83 |
60-70 |
-6 |
12d12+6 |
22/" |
40% |
H |
18000 |
| 7 |
83-96 |
70-84 |
-7 |
14d12+7 |
222/" |
45% |
Hx2 |
19000 |
| 8 |
96-109 |
84-95 |
-8 |
16d12+8 |
2222/" |
50% |
Hx2 |
20000 |
| 9 |
109-123 |
95-108 |
-9 |
18d12+9 |
22222/" |
55% |
Hx3 |
22000 |
| 10 |
123-137 |
108-120 |
-10 |
20d12+10 |
222222/" |
60% |
Hx3 |
23000 |
| 11 |
137-151 |
120-133 |
-11 |
22d12+11 |
2222222/" |
65% |
Hx4 |
24000 |
| 12 |
151-165 |
133-146 |
-12 |
24d12+12 |
22222221/" |
70% |
Hx4 |
25000 |
Kelly Pedersen
HOME | CONTACT | BESTIARY | ACADEMY | LINKS | LIBRARY | OTHER
WORLD
| GAZETTER|
|