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NEW MONSTERS
Three new creatures, the Anauroch Sand
Fox, the Bitternai, and the Dark Starling.
Anauroch Sand Fox
| Climate/Terrain: |
Desert |
Hit Dice: |
2 |
| Frequency: |
Rare |
THAC0: |
19 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Any |
Damage/Attack: |
1-2 |
| Diet: |
Omnivore |
Special Attacks: |
Breath Weapon |
| Intelligence: |
Animal (1) |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
S (up to 4 feet long) |
| No. Appearing: |
1-2 |
Morale: |
Average (8-10) |
| Armor Class: |
6 |
XP Value: |
50 |
| Movement: |
15" |
|
|
The Anauroch Sand Fox is similar in
many ways to the typical fox of sandy deserts (such as the fennec
or kit fox), as it is leaner and smaller than its cousin that
lives in moister areas. It has large ears to aid in dissipating
of heat and find the desert rodents and insects that form the
bulk of its diet. Further, it is generally the same color of
the desert in which it lives, usually a tan, khaki-type color.
In a world of magic and dangerous predators,
the Anauroch Sand Fox has adapted a peculiar defensive and offensive
mechanism, a breath weapon, not unlike its distant cousin the
hoar fox (from the Fiend Folio). Breathing out in a cloud up
to twice a day, in an area just large enough to catch one man-sized
creature, the Anauroch Sand Fox has a minor breath weapon attack.
Any individual caught within the cloud must save vs. magic or
go to sleep as per spell, regardless of experience level. Further,
those individuals who remain within 40 to 50 feet of the breath
weapon attack (for up to 4 rounds depending on wind conditions)
must save again each round, or fall asleep as well.
Not a malicious creature, the fox generally
uses its breath weapon as a last resort. If adventurers try to
corner one, it will use it, and then vacate the area, humans
generally much to large as prey items. However, those same humans
will be quite vulnerable to larger predators of the deep desert.
Bitternai
| Climate/Terrain: |
Marshes and swamps |
Hit Dice: |
3 |
| Frequency: |
Rare |
THAC0: |
18 |
| Organization: |
Flock |
No. of Attacks: |
1 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-6 or by weapon |
| Diet: |
Carnivore |
Special Attacks: |
Nil |
| Intelligence: |
Very (11-12) |
Special Defenses: |
Nil |
| Treasure: |
F |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (5 feet tall) |
| No. Appearing: |
1-4 |
Morale: |
Average (8-10) |
| Armor Class: |
6 |
XP Value: |
80 |
| Movement: |
6/16 |
|
|
The bitternai or the "hidden ones"
are a very rarely seen race of secretive sentient marsh birds,
found only well away from the works of humanity. In appearance,
the bitteranai a long-necked, long-legged, brown and tan heron.
Its wings, which resemble that of a typical heron when folded
against the body, have three long fingers which allow it to grasp
and use items. Not able to speak any human tongue, they have
their own language of clacks, whistles, and calls.
The bitternai are generally peaceful
creatures, shy and retiring and seeking to live peaceful lives
in the tall grass swamps they love. Occasionally though marsh
predators or evil humanoids races force them to do battle. Preferring
to attack from ambush (the bitternai can freeze in natural terrain,
becoming invisible to all those but who have infravision or the
ability to see invisible objects). Attacking from concealment
at a +2 on the initial attack role, the bitternai will either
use its long, sharp beak or a spear, constructed from some swamp
or marsh tree. Larger, heavier weapons are rarely used, those
swords on rare occasions have been seen to be used by the hidden
ones.
In addition to beak and weapons, as
an extreme last resort the bitternai can use a buffeting attack
with their wings for 1-2 additional points of damage. Risky to
the creature as it requires extremely close contact, it can served
to blind or stun an opponent. Any opponent successfully hit by
a buffeting attack must save vs. spells or be stunned for 1 round.
The bitternai live in small flocks of
about 30 to 40 individuals, generally not constructing any form
of permanent shelter. About one forth to one half will be males,
the rest a mixture of females and young (the young have no effective
attack).
The bitternai live in harmony with their
wetland environment, hunting and foraging for fishes, frogs,
salamanders, and the like. In fact they are so in tune with their
environment that one tribe in four will have a druid, of up to
level 6. Such groups have a greater aptitude for magic; those
in these more magical tribes will be able to cast entangle, pass
without trace, and insect swarm once a day.
There is a great enmity between bitternai
and the eblis, or "storkmen." The eblis, a larger,
neutral evil race of intelligent heron-like creatures, will ruthless
seek to exterminate any bitternai they encounter. The bitternai
generally get along decently well with the lizard men, and stay
out of the way of the bullywugs, which is not difficult to do.
Druids and rangers greatly respect the
bitternai, and those that spend time in the swamps count them
a useful ally. Though very difficult to find, they have been
known to aid adventurers if approached properly.
Dark Starling
| Climate/Terrain: |
Any |
Hit Dice: |
1 to 2 hit points |
| Frequency: |
Rare |
THAC0: |
20 |
| Organization: |
Flock |
No. of Attacks: |
1 |
| Activity Cycle: |
Day |
Damage/Attack: |
1 |
| Diet: |
Omnivore |
Special Attacks: |
See below |
| Intelligence: |
Animal |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
S (a foot wingspan at most,
usually much smaller) |
| No. Appearing: |
20-200 (+) |
Morale: |
Average (8-10) |
| Armor Class: |
7 |
XP Value: |
15 |
| Movement: |
2/18 |
|
|
The dark starling is related to the
standard or "European" starling, in the same way a
winter wolf is related to the normal wolf; the magics of the
world have twisted this creature, perhaps amplifying natural
tendencies, or maybe adding new qualities.
In appearance, the dark starling looks
much like the common starling, basically a stocky, medium-sized
perching bird with a short tail. Generally about the size of
a robin, the dark starling can be distinguished from its relatively
harmless kin by its plumage, which is an iridescent black rather
an black with purple and green, and its legs are of a black rather
than a reddish color.
The chief claim to fame for the dark
starling is that it is a flying bag of disease. Any wound caused
by a dark starling has a 25% chance in resulting in a serious
disease, generally of a cardiovascular nature, with a 50% chance
for being terminal, otherwise lasting 1-12 days. Further, any
individual within 200 feet of a flock of these birds (or 20 feet
of an individual bird) stands a 30% chance for contracting a
respiratory illness, which will cause the permanent loss of 1
point of strength and 1 point of constitution if it does not
kill (20% chance for that), which will occur in 1-12 months.
In both instances a successful saving throw versus poison will
indicate the individual in question is safe from infection.
The arrival of a flock of dark starlings
generally brings about a precipitous decline in local wildlife
(if not local citizens), which is fine for them as they feed
on the deaths they cause. The dark starlings are unable to stay
in an area more than a few weeks, lest they wreck the local ecology
beyond repair, or more to the point run out of things to eat.
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