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The True Eaters of the Dead
Monster Manual II introduced to the vulchling, a race of bird-like
creatures having the appearance of vultures, with some vaguely
human features. Inspired by recent reports of California Condors
and their return to the wild (and their subsequent behavior),
I present here a revised vulchling, along with three other types
of sentient vulture or condor-like monsters.
VULCHLING (revised)
| Climate/Terrain: |
Cold Temperate to Subtropical
Mountains, Plains, and Forests |
Hit Dice: |
1 |
| Frequency: |
Uncommon-Rare |
THAC0: |
19 |
| Organization: |
Band |
No. of Attacks: |
1 or 2 |
| Activity Cycle: |
Day |
Damage/Attack: |
2-5 or 1-4/1-4 |
| Diet: |
Carnivore (Scavenger) |
Special Attacks: |
Nil |
| Intelligence: |
Low (5-7) |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Chaotic Evil |
Size: |
M (5 - 6 feet) |
| No. Appearing: |
2-16 |
Morale: |
Unsteady (5-7) |
| Armor Class: |
7 |
XP Value: |
25 |
| Movement: |
6"/ 3" (MC: C) |
|
|
The vulchling are a race of sentient vultures native to a
wide range of habitats, from cold coniferous forests to windswept
prairie, from scorching deserts to leafy deciduous forest. In
appearance, they resemble a fairly typical, if large vulture.
Their faces and heads however betray a higher degree of intelligence,
and have a very vaguely human appearance. By and large though
they can be hard to distinguish from their animal relatives.
In their natural state, vulchlings are scavengers, only rarely
attacking live and healthy creatures - if they have the advantage
in numbers and the vulchlings are extremely hungry. During such
times, the vulchlings swoopd down to attack with extended talons,
thereafter hopping to the attack with their sharp beaks. Often
roosting in high dead trees or on rocky ledges, they sometimes
take advantage of a passerby, especially if they have hungry
mouths to feed.
Vulchlings are more of a danger when they fall into a bad
crowd, so to speak. Susceptible to bullying and easily submitting
to a strong leader, vulchlings often end up joining and following
harpies. Existing on the fringes of such groups, feeding generally
on leftovers, they can bolster a harpy attack, as well provide
extra eyes to spot potential prey items.
Though vulchlings are chaotic evil, they are still a part
of the natural order of things, consuming carrion and offal,
and preying on weaker, diseased, and injured animals. Injured
or sick adventurers in the wilderness will likely attract virtually
all vulchlings in the area (as well as normal vultures and condors),
and can thus be in danger. Some vulchling groups have set up
in the outskirts of larger cities, such as Waterdeep, where they
feed on refuse and street trash. In rare cases, vulchlings have
been bribed or intimidated to serve the ends of evil beings in
town; vampires, liches, and thieves guilds, among others.
Vulchlings do not get along with aarakocra, and are attacked
on sight by giant eagles. Otherwise, they have no natural enemies,
owing to their horrible smell and eating habits.
These creatures speak their own language, and understand harpy
well enough. One in ten understands a few words of common, orc,
or any other language ordinarily used in the region it lives
in.
SWORD COAST CONDOR
| Climate/Terrain: |
Mountains, grasslands, valleys |
Hit Dice: |
3 +1 |
| Frequency: |
Rare |
THAC0: |
17 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-4 |
| Diet: |
Carnivore |
Special Attacks: |
Nil |
| Intelligence: |
Very (11-12) |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Large (14+ wingspan) |
| No. Appearing: |
1-8 |
Morale: |
Average (8-10) |
| Armor Class: |
7 |
XP Value: |
170 |
| Movement: |
4"/26" (MC: D) |
|
|
The Sword Coast Condor is unique to northwest Faerun, from
Icewind Dale south through northern Amn. It prefers areas with
constant winds and thermals, and is more likely to be encountered
over valleys and mountainous areas than forest and field. Like
the animal-intelligence giant condor which it closely resembles,
it eyesight is quite keen. Soaring at high altitudes, these birds
search the land for injured, crippled, deformed, or ill creatures,
swooping down when they are dead or near death for a meal. Preferring
to stay away from potential prey items that still have some life
in them and can fight back, they are content to wait for death
to take its course.
Unlike the typical giant condor, more common over the Shaar
regions and areas of big game animals, the Sword Coast Condor
is intelligent. Given its large size, few creatures bother it.
Its huge wings and command of the winds allow it to search vast
areas daily, and thus it keeps well fed. As a result, the Sword
Coast Condor is a bored and curious individual, always interested
in anything out of the ordinary; adventurers, new construction,
anything to help them pass the time. Many a band of explorers
or merchants in the wilderness have been followed by a group
of these huge birds. Fearful that they were an evil omen or that
they wished to attack, the condors were merely curious, and presented
no real threat.
Such curious animals have a difficult time of keeping away
from novel items and situations, and the enterprising adventurer
can often lure one down, even enticing it closer with promises
of food (carrion or otherwise). Druids and rangers sometimes
do this to communicate with the animals. Fairly intelligent and
quite observant, they are often great sources of information
of the surrounding terrain (the condors understand their own
language, some giant eagle, and about one in ten understand some
Common). Farmers and ranchers sometimes lure these animals down
to slay them, fearing (incorrectly) that they will prey upon
their livestock.
In rare instances barbarian groups or orc tribes will capture
Sword Coast Condors, and use them as mounts. Slow and somewhat
unwieldy, they can carry one man-sized individual for long distances.
However, they are very poor in combat, and always seek to escape;
at best, these captured mounts can be used for scouting purposes.
Sometimes confused with the evil and rapacious vulchling,
Condors are much larger in size and tend to have pinkish rather
than grayish skin on their exposed neck and head. Condors get
along reasonably well with other avian groups, once they understand
that they are not vulchlings.
PHARAOH'S VULTURE
| Climate/Terrain: |
Desert (Mulhorand and Unther) |
Hit Dice: |
2 |
| Frequency: |
Very rare |
THAC0: |
18 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-2 |
| Diet: |
Carnivore |
Special Attacks: |
See below |
| Intelligence: |
Animal |
Special Defenses: |
See below |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral (evil) |
Size: |
M (3 foot+ wingspan) |
| No. Appearing: |
1-10 |
Morale: |
Average (8-10) |
| Armor Class: |
5 |
XP Value: |
100 |
| Movement: |
4"/30" (MC: D) |
|
|
Descended from the common Mulhorandi Vulture, found throughout
the southern Inner Sea region, from the Vilhon Reach through
the Shaar, the Pharaoh's Vulture is generally only found in Mulhorand,
and more rarely in Unther. Closely resembling the white-feathered,
bare-headed cousin, like any vulture it spends its days soaring
high in the sky, keep an ever watchful eye out for carrion, offal,
and vulnerable animals (and humans). In fact, the resemblance
between this monster and the normal, relatively harmless Mulhorandi
Vulture is that most will be unable to distinguish between the
two, with rangers and druids about 50% likely to make the distinction
(give a knowledge of both birds).
The Pharaoh's Vulture though is different in two aspects.
First, though the bird rarely bites, it does on occasion to help
a dying creature to the afterworld so that it may feed, or for
defense. In addition to the relatively minor damage of 1-2 hit
points of damage, the victim has a 35% chance per hit to contract
a rotting disease, the same which mummies spread. The recipient
will die in 1-6 months, with each month the disease afflicts
the person 2 points of charisma are lost, permanently. Curable
only by a cure disease spell, it negates all cure wound spells.Second,
the bird is immune to all forms of disease, poison, and gas attack,
as well as all sleep spells and effects that cause sleep.
Scholars speculate that this species developed its powers
from feeding upon entombed pharaoh's and nobles in Mulhorand,
or perhaps were allowed to eat the entrails left over from the
preparation of mummies. Others believe it is a curse upon those
who would rob the dead, or perhaps a malicious creation of Set.
Whatever the cause, the abilities are now inherited, and each
new generation presents a danger for the unwary.
GRAY CONDOR
| Climate/Terrain: |
Any |
Hit Dice: |
3 +1 |
| Frequency: |
Very rare |
THAC0: |
17 |
| Organization: |
Solitary |
No. of Attacks: |
3 |
| Activity Cycle: |
Any |
Damage/Attack: |
1-4/1-4/1-6 |
| Diet: |
Carnivore |
Special Attacks: |
+2 to hit and damage undead |
| Intelligence: |
Exceptional (15-16) |
Special Defenses: |
See below |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral Good |
Size: |
Large (14+ wingspan) |
| No. Appearing: |
1-6 |
Morale: |
Elite (13-14) |
| Armor Class: |
5 |
XP Value: |
280 |
| Movement: |
4"/26" (MC: D) |
|
|
Most regard the vultures and condors with distaste, as they
are ugly, smelly, and feed on the worst things. At best, most
treat vultures as necessary evils, feeding on carrion and basically
acting as nature's garbage man; at worst, they are hated and
reviled, and hunted down as birds of evil.
Not so the Gray Condor, for it is a creature of good and of
great benefit to mankind, appreciated by wise individuals. Condors
and vultures are noted for feeding upon the dying but more often
the dead, everything from fallen soldiers on the field of battle,
to sick livestock, the remains of a lion's kill. While the Gray
Condor does not bypass the opportunity to feed, it often seeks
out more aggressive prey. Still dead from a natural point of
view, but a danger to many; undead.
Gray Condors eat undead creatures as their preferred meal.
Zombies, huecuva, mummies, ghouls, anything they can catch. Only
skeletons and their like are disdained, as there is nothing to
eat on them (as well as incorporeal creatures such as ghosts),
but even the most putrid flesh on an undead creature is a tasty
snack for these birds.
Powerful combatants, they have a strong talon and beak attack,
and are +2 to hit and damage the undead. Further, they are immune
to the rotting disease of mummies, level draining, and the parylization
attacks of ghouls. Only the truly powerful undead, such as vampires,
are able to foul these good aligned beings.
Having a strong nose for finding undeath, they are drawn to
any area where necromantic spells are commonly cast or undead
lair. The astute adventure, seeing one of this large, silvery
gray feathered birds with white necks, will know that some form
of undead can't be too far away.
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