 HOME |
CONTACT | BESTIARY | ACADEMY | LINKS | LIBRARY | OTHER
WORLD
| GAZETTER|
DOUGAL DIXON'S AFTER MAN
page 3
KHIFFAH (Armasenex aedificator)
| Climate/Terrain: |
Tropical rain forest and jungle |
Hit Dice: |
2-3 |
| Frequency: |
Rare |
THAC0: |
19 |
| Organization: |
Tribal |
No. of Attacks: |
3 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-4/1-4/1-2 (female and young
male 1-2 bite attack) |
| Diet: |
Omnivore |
Special Attacks: |
Nil |
| Intelligence: |
Average (8-10) |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (4-5 feet) |
| No. Appearing: |
2-20 |
Morale: |
Steady |
| Armor Class: |
6 (4 on face and chest) [female
and young male 7] |
XP Value: |
250 |
| Movement: |
9 on ground, 11 in trees |
|
|
The khiffah is a newly emerging, sentient
race in the world After Man. While many arboreal inhabitants
have sought to deal with the predatory striger via armor, spines,
poison, or some sort of physical defense, the khiffah has sought
defense in social organization. This intelligent race of monkeys
lives in tribes of up to twenty individuals and builds defensive
citadels in the boughs of trees. These large, hollow nests, woven
from branches and creepers and roofed with a rainproof thatch
of leaves, have several entrances, usually situated where the
main branches of the tree thrust through the structure. The khiffah's
nest is divided into two levels containing separate storage and
living rooms.
The khiffah's have adopted a gender
based division of society. The females and young males, which
possess neither armor nor claws, are the principal food gatherers
of the tribe, and carry out the majority of building as well.
The adult males remain behind to defend the citadel and have
developed a unique set of features to carry out their highly
specialized role; horny armor over the face and chest and vicious
claws on the thumb and forefinger (supplemented by a biting attack).
It is not unknown for a female to taunt
a passing striger and allow herself to be pursued back to the
citadel, dashing to safety while the striger finds its way barred
by a powerful male capable of disemboweling it with a swipe of
its terrible claws. This apparently senseless behavior, however,
provides the colony with fresh meat, a welcome supplement to
their basic vegetarian diet of roots and berries. Only young
and inexperienced strigers are caught this way.
Though not as yet civilized as the meaching
of the frozen north, the khiffah are starting to develop into
a civilized race. In any one colony, it is 25% possible that
the more intelligent (and idle) males have dabbled into the beginnings
of magic, are either a druid of levels 1-3 (75% chance) or mage
of levels 1-2 (25% chance). In a few thousand years, it is quite
possible that the khiffah might develop into a major civilized
race.
Enterprising players and DMs might want
to consider khiffah (or meaching) PCs in a world After Man.
HIRI-HIRI (Carnophilius ophicaudatus)
| Climate/Terrain: |
Tropical rain forest and jungle |
Hit Dice: |
2-3 |
| Frequency: |
Rare |
THAC0: |
16 |
| Organization: |
Solitary |
No. of Attacks: |
1 or 2 (see below) |
| Activity Cycle: |
Any (mostly Day) |
Damage/Attack: |
1-3 and/or 1-4 |
| Diet: |
Carnivore |
Special Attacks: |
See below |
| Intelligence: |
Semi |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (about 4 feet in length,
sometimes up to 6 feet) |
| No. Appearing: |
1 (rarely 2) |
Morale: |
Average |
| Armor Class: |
7 |
XP Value: |
300 |
| Movement: |
10 on ground, 8 in trees |
|
|
A marsupial predator of the tropical
forest canopy, the hiri-hiri is in its own way as dangerous as
the striger, though much more so those at ground level. Despite
the fact that it is a tree-dweller, it is also highly efficient
in preying on ground-living animals. Lying in wait on a low branch,
it dangles is strong prehensile tail down like an innocent vine.
When some unsuspecting animal trots by, the hiri-hiri seizes
it swiftly with its tail and strangles it. When contact with
the victim is achieved, the hiri-hiri draws the tail tight, and
1-3 points of damage immediately ensue. The hiri-hiri then lifts
the prey to the branch upon which it rests to bite it as well
for 1-4. If the victim can save vs. death he/she/it can break
free of the tail grasp, otherwise, continue to suffer 1-3 points
of strangulation damage (in addition to the bites). If the victim
is held by the tail, all bite attacks are at +4 to hit (the tail
damage is automatic).
The hiri-hiri will readily prey upon
any adventurer unfortunate to run across it (or under it) in
the world After Man. This predator is descended from the Tasmanian
Devil.
NIGHTGLIDER
(Hastatus volans)
| Climate/Terrain: |
Tropical forest |
Hit Dice: |
4 |
| Frequency: |
Rare - Very Rare |
THAC0: |
16 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Nocturnal |
Damage/Attack: |
2-12 |
| Diet: |
Carnivorous |
Special Attacks: |
See below |
| Intelligence: |
Animal (1) |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (7 feet) |
| No. Appearing: |
1 |
Morale: |
Average |
| Armor Class: |
8 |
XP Value: |
300 |
| Movement: |
4 on ground, 14 gliding |
|
|
The nightglider is an unusual tree dwelling
carnivore of the jungle at night. During the day it hangs on
trees disguised against the bark, floating down like a flying
squirrel to feed upon nocturnal insects, frogs, and small mammals
at night. Large specimens take larger creatures, such as the
pig-like tapimus, or even an unwary adventurer. Its method of
hunting is to impale its prey on the spines that project from
its chest. The nightglider's spines were formed from modified
hairs that, in the course of evolution, have developed into stiff
needle-like structures.
WAKKA (Anabracchium struthioforme)
| Climate/Terrain: |
Tropical and temperate grasslands |
Hit Dice: |
1-2 |
| Frequency: |
Common |
THAC0: |
20 |
| Organization: |
Herd |
No. of Attacks: |
1 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-4 |
| Diet: |
Herbivore |
Special Attacks: |
Nil |
| Intelligence: |
Animal |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (about 6 feet high) |
| No. Appearing: |
2-40 |
Morale: |
Average |
| Armor Class: |
5 |
XP Value: |
100 |
| Movement: |
18 |
|
|
The wakka, descended from running rodents,
is the most highly adapted running animal in the world. Because
of its bipedal stance, its forelimbs became less and less important
until they completely atrophied to non-existence. Its tannish
spotted globular body and long hind legs support an equally long
neck and tail which balance one another, maintaining the animal's
center of gravity over its hips. These features give the creature
a clear view of the surrounding countryside. Even when the wakka
is grazing in long grass its eyes are placed high enough on its
enlongated head to see the approach of a predator.
The wakka prefers to flee at the first
sign of trouble, but if pressed can kick for 1-4 points of damage.
SHALLOTH (Arboverspertilio apteryx)
| Climate/Terrain: |
Tropical jungle (island) |
Hit Dice: |
2-4 |
| Frequency: |
Rare |
THAC0: |
15 |
| Organization: |
Solitary |
No. of Attacks: |
3 |
| Activity Cycle: |
Any |
Damage/Attack: |
1-6/-1-3/1-2 |
| Diet: |
Omnivorous |
Special Attacks: |
See below |
| Intelligence: |
Semi |
Special Defenses: |
See below |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (4 feet) |
| No. Appearing: |
1 (rarely 1-2) |
Morale: |
Average |
| Armor Class: |
7 |
XP Value: |
320 |
| Movement: |
5 on ground, 8 in tree |
|
|
A number of new islands formed in the
world After Man, much as the Hawaiian islands formed millions
of years ago. Birds are usually the first vertebrates to reach
and settle on new islands, but in the case of Batavia the first
vertebrates to arrive were their mammalian equivalents, bats.
The presence of suitable food, lack of competitors, and absence
of predators enabled many bats to take up no ecological roles.
One of these new bat species was the shalloth.
The shalloth is now flightless, and
is an omnivorous tree-dwelling bat which spends its life hanging
upside down like an ancient sloth. It eats leaves, insects, and
fruit much of the time, but once in a while this shaggy, grayish
black, vaguely monkey-like animal (though tailess) supplements
it diet by a swift jab from one of its front claws, enlarged
for just such a purpose. This large claw inflicts 1-6 points
of damage. Once it connects, the sholloth can automatically connect
with its other weaker claw for 1-3 points of damage, and a bite
attack of 1-2.
Though adventurers are for the most
part too large for consumption for the shalloth, it has been
known to make exceptions.
NIGHT STALKER
(Manabulus perohorridus)
| Climate/Terrain: |
Tropical jungle and rain forest
(island) |
Hit Dice: |
4 |
| Frequency: |
Rare |
THAC0: |
14 |
| Organization: |
Pack |
No. of Attacks: |
3 |
| Activity Cycle: |
Night |
Damage/Attack: |
1-4/1-4/1-8 |
| Diet: |
Carnivore |
Special Attacks: |
Nil |
| Intelligence: |
Low (5-7) |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (7 feet) |
| No. Appearing: |
2-12 |
Morale: |
High |
| Armor Class: |
5 |
XP Value: |
400 |
| Movement: |
14 |
|
|
Once other vertebrates had established
themselves on the islands of Batavia, a family of ground-dwelling
predators bats arose. These creatures walk on their front legs
, on what would, in the case of a flying bat, be its wings, the
sit of its locomotor muscles. Their hind legs and feet are still
used for grasping, but now fall forward to hang down below their
chin. As the bats locate their prey purely by echolocation, their
ears and nose flaps have developed at the expense of their eyes,
which are now atrophied. As such, they would be immune to all
illusionary spells (or other spells) that relied purely on visual
component.
The largest and most fearsome of these
creatures is the night stalker. About seven feet tall, it roams
screeching and screaming through the Batavian forest at night
in packs. They prey indiscriminately on mammals and reptiles,
attacking them with their ferocious teeth and claws.
HOME | CONTACT | BESTIARY | ACADEMY | LINKS | LIBRARY | OTHER
WORLD
| GAZETTER|
|