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DOUGAL DIXON'S AFTER MAN
page 2
DESERT SHARK
(Psammanarus spp.)
| Climate/Terrain: |
Sandy, hot deserts |
Hit Dice: |
4 |
| Frequency: |
Rare |
THAC0: |
16 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Any |
Damage/Attack: |
2-12 |
| Diet: |
Carnivore |
Special Attacks: |
Surprise attack |
| Intelligence: |
Semi- (2-4) |
Special Defenses: |
Nil |
| Treasure: |
None |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (5-7 feet) |
| No. Appearing: |
1-2 (rarely 1-3) |
Morale: |
Average (8-10) |
| Armor Class: |
5 |
XP Value: |
500 |
| Movement: |
6 (below ground 10) |
|
|
An entirely different predator than
creatures such as the falanx is the desert shark, thought to
be descended from insectivore stock. This sandy brown, wrinkled
creature is sausage-shaped with a blunt, strong head and powerful
shovel-like feet. It swims through the sand rather than burrowing,
bursting into underground desert rodent nesting chambers, which
it locates using the sensory pits at the end of its nose. It
is almost completely hairless and avoids the extremes of temperature
by remaining underground for most of the time. When it is at
rest it lies just below the surface with only its eyes and nostrils
protruding.
Is at such times that the desert shark
presents danger to the unwary desert traveller, as in the harsh
clime it will not pass up such a meal. The desert shark is 75%
likely to surprise such an opponent, bursting from the sand at
+1 to attack, using it mouth full of sharp, pointed teeth roughly
the same size and shape as that of a shark. The desert shark
will not fight to the death though, but bite once or twice and
then sink beneath sand. If it is not able to bring the prey item
beneath the surface (or a large chunk of that particular prey),
it will seek to wait for the creature to bleed to death, a real
possibility, then feed at its leisure.
Though generally solitary, desert sharks
can be found as mated pairs and more rarely with one younger
individual in tow.
HORRANE (Phobocebus hamungulus)
| Climate/Terrain: |
Tropical plains, savannas |
Hit Dice: |
2-3 |
| Frequency: |
Uncommon-Rare |
THAC0: |
15 |
| Organization: |
Family |
No. of Attacks: |
2 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-6/1-6 |
| Diet: |
Carnivore |
Special Attacks: |
Surprise |
| Intelligence: |
Low (5-7) |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (about 5 or 6 feet
in length) |
| No. Appearing: |
1-4 |
Morale: |
Average (8-10) |
| Armor Class: |
5 |
XP Value: |
600 |
| Movement: |
12 |
|
|
The horrane is descended from tree-dwelling
apes of the tropical forests, a fact indicated by the way the
animal walks on the knuckles of its forefeet. It resembles a
baboon, but is very lean, slender, and completely four-footed
rather than occasionally bipedal. Its body is blackish-gray,
almost charcoal, with vivid orange-yellow stripes, so that is
may successfully conceal itself in the tall grass of its native
savannas.
Leading a totally ground-based lifestyle,
the horrane lies in wait in the long grass, where it is camouflaged
by its stripes and mane. Its chief prey is the gigantelope, upon
which the horrane uses its sickle-like claws to rip deep wounds
around the neck and throat. Severely wounded, the gigantelope
soon dies, providing a meal for the whole horrane family group.
When attack, the horrane has a 80% chance
to successfully survive those who cannot see invisible objects.
The horrane is one of the main predators
of the tropical grasslands 50 million years hence, the other
being the raboon.
RABOON (Carnopapio spp.)
| Climate/Terrain: |
Tropical grasslands and savannas |
Hit Dice: |
4 |
| Frequency: |
Uncommon-Rare |
THAC0: |
15 |
| Organization: |
Pack |
No. of Attacks: |
1 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-12 |
| Diet: |
Carnivore |
Special Attacks: |
Nil |
| Intelligence: |
Low (5-7) |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
L ( 7-12 feet high) |
| No. Appearing: |
1-6 |
Morale: |
Steady |
| Armor Class: |
5 |
XP Value: |
600 |
| Movement: |
12 |
|
|
Descended from baboons that flourished
on the grasslands during the Age of Man, the raboon's ancestor's
diets changed from omnivorous to carnivorous during the period
that the big cats of the grasslands died out. At the same time
they increased their speed by taking to their hind limbs and
adopting a totally bipedal locomotion. The forelimbs of the raboon
became reduced and the head was carried further forward, balanced
by a thick, heavy tail. In physical form the raboon bears a distinct
resemblance to the carnivorous dinosaurs that died out more than
a hundred million years ago.
The raboons vary greatly actually, from
the giant raboon, most fear predator of the tropical grasslands,
to fairly small species that are more scavenger than predator.
The scavenger and smaller predators are generally in the four
to six foot range in height, and have weaker attacks (1-4 for
the scavenger, 1-6 or 1-8 for the smaller predators). The giant
raboon is a true terror to behold, preying on the rabbuck herds
and even the gigantelopes. It would not hesitate to prey upon
an unwary adventurer.
GHOLE (Palligdogale nudicollum)
| Climate/Terrain: |
Tropical grassland and savanna |
Hit Dice: |
2 |
| Frequency: |
Common-Uncommon |
THAC0: |
18 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Any |
Damage/Attack: |
1-8 |
| Diet: |
Scavenger; Omnivorous |
Special Attacks: |
Nil |
| Intelligence: |
Semi |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (about 4 or 5 feet
long at most) |
| No. Appearing: |
2-12 |
Morale: |
Average (8-10) |
| Armor Class: |
5 |
XP Value: |
300 |
| Movement: |
10 |
|
|
The most efficient scavenger of the
tropical grasslands is the ghole, a silvery-gray creature that
resembles a large mongoose. Its head and neck are almost totally
devoid of hair, allowing it to reach inside the body cavities
of carcasses without its coat becoming fouled. Its canine teeth
are particularly large and are quite capable of crushing most
bones to get at the marrow.
Gholes live in packs of about a dozen
and have developed an almost symbiotic relationship with a species
of termite. This termite builds its mound with a horizontal shelf
projecting all around, a few feet above the ground. The shelf
provides shelter from the fierce midday sun where the ghole can
bring bones and other tough parts of its meal to chew at its
leisure. The termites feed on the scraps of carrion the ghole
invariably leaves scattered around the mound, thus benefiting
the relationship.
Gholes should present little trouble
to healthy, active adventurers, but may be quite a danger to
those wounded or sick from lack of water.
STRIGER (Saevita feliforme)
| Climate/Terrain: |
Jungle, tropical rainforest |
Hit Dice: |
2-3 |
| Frequency: |
Rare |
THAC0: |
16 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-6 |
| Diet: |
Carnivore |
Special Attacks: |
Nil |
| Intelligence: |
Low (5-7) |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
Medium (4 feet) |
| No. Appearing: |
1-2 |
Morale: |
Average |
| Armor Class: |
5 |
XP Value: |
300 |
| Movement: |
9 on ground, 15 in trees |
|
|
This fierce little creature developed
from the last of the true cats about 30 million years ago and
spread throughout the rain forests of Africa and Asia, it success
hinging on the fact that it was as well adapted to life in the
trees as its prey - chiefly monkeys and apes. The striger had
adopted the bodily shape of the monkeys on which it fed; a long,
slender body, forelimbs that could swing apart to an angle of
180 degrees, a prehensile tail, and opposing fingers and toes
that allowed it to grasp the branches. In appearance, the striger
looks like a cross between a very small tiger and a spider monkey.
With the coming of the striger, the
arboreal mammal fauna of the tropical forest underwent considerable
change. Some of the slow-moving leaf- and fruit-eating animals
were wiped out completely. Others, however, were able to adapt
in the face of this new menace.
The striger generally uses a biting
attack, though if pressed can use its foreclaws to strike for
1-4/1-4. They are generally not a problem to ground-based creatures,
and are for the most part presented here in context with the
khiffah.
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