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A Dalvashian Bestiary:
New Monsters for a New World
Here I present a bestiary of native
and introduced Dalvashian lifeforms. Not comprehensive, it does
cover some of the main monsters that are likely to be encountered
on the continent, its nearby islands, and in the ocean. Several
creatures are noted that are largely the same as they are in
the official works, though notes are made about frequency, habits,
and distribution as they related to Dalvashia. Others though
are brand new, and statistics for them follow.
For those of you unfamiliar with Dalvashia,
as likely anyone reading this is, Dalvashia was a largely uninhabited
world discovered by magical researchers from Toril. In my campaign,
the PCs founded a nation on the Whamite Islands in the middle
of the Sea of Fallen Stars (Inner Sea). At first they were quite
successful, with plenty of room to expand to, including the nearby
Pirate Isles, and many opportunities for trade. Unfortunately,
a burgeoning population (largely from refugees and trade) and
embroilment in many wars (including an interplanar war) forced
the King, Gazerick von Caladan, to consider a bold move. If all
the lands were claimed around the Inner Sea and the Pirate Isles
were being carved up by the great powers and there was no outlet
to the Trackless and Shining Seas beyond why not settle a new
world.
Dalvashia was discovered, a world of
all the climates of Toril or Earth, but uninhabited except for
a very primitive, somewhat friendly bullywug like species on
a distant continent. Declaring that land mass off limits, they
began to settle one continent, which they also called Dalvashia.
I may post later information on that world, but here are the
monsters (many of them new) found on that world.
Dalvashia differs markedly from Toril
on fauna. No mammals other than a few species on the central
grasslands were ever found to live there prior to colonization
(possibly introduced in the distant past), and only one species
of bird has ever been found. Reptiles are very rare, and found
only in the deserts. These higher animals either went extinct
or never evolved. The dominant life forms and monsters are amphibians,
insects, and crustaceans.
For purposes of this article, the main
continent of Dalvashia is roughly the size and shape of North
America, including the arctic islands of Canada, Mexico, Central
America, and the Caribbean. The Jade Peninsula is roughly equivalent
to Central America, the Azure Sea is a combination of the Gulf
of Mexico and the Caribbean Sea, and the Coral Islands are the
West Indies or Caribbean islands.
Ant, Giant
Largely the same as found in the Monster
Manual and other sources, the giant ant ranges up and down the
eastern woodlands of the continent, south into the Jade Peninsula,
and on the western coast forests as well. Formerly they were
also common in the various tropical islands, such as those in
the Azure Sea and the Coral Islands.
About three-quarters of the giant ant
colonies encountered are non-predatory, herbivorous in nature
(though quite threatening to farmers). The remainder are voracious
predators, and the discovery of such a colony is major cause
for concern, as they have no compunction whatsoever about eating
humans and their livestock.
While the writer would not technically
say that giant and very large ants were the dominant life form
of the woodland regions of Dalvashia, taken as a whole they are
quite common. Certainly herbivorous ants are the most common
plant-eating creature of the woodlands, forming a stable part
of the diet of giant tiger beetles, giant wasps, carnivorous
ants, and occasionally beef eater beetles and giant dragonflies.
As settlers tend to shut down any giant ant colony they find
in an area, they often force the predators dependent upon them
for food to turn to the colonists and their livestock.
Most of the giant ant species are fairly
typically large versions of the standard miniscule brown and
black ants so familiar to everyone, but other varieties exist.
Perhaps giant insects proliferated in Dalvashia, a world that
naturally seems to have no mammals, birds, and probably no reptiles.
In more southerly regions, from the Jade Peninsula north to the
northern shores of the Azure Sea exist some more toxic varieties,
generally of a bright copper color. Found as both herbivorous
and carnivorous varieties, they tend not to be more aggressive
(though they to tend to be a lot less shy). Such creatures have
a toxic bite, which can be quite terrible against exposed flesh.
Treat all such giant ants as having an attack of 3-12 hit points
rather than 1-6; in effect, all are as dangerous as "regular"
giant ant solider. The soldiers of these species do instead 3-18
points of damage, rather than 1-6. Giant copper ants are usually
rare in frequency, though in some areas that have been disturbed
and then the wilderness reclaimed them they can be quite common,
as they seem to have at least a slight competitive advantage.
The giant fire ant is generally found
only in the areas of the Jade Peninsula, and is a fierce predator.
Such ants are highly toxic, each bite doing 2-20 points of damage,
with the soldiers doing 2-20 +6 points of damage. Giant fire
ants will viciously attack any potential prey and are highly
dangerous as they often forage in large groups. In many ways
this is the probably the deadliest predator of Dalvashia, but
thankfully few live in the areas it inhabits. Its one saving
grace is that does not dwell in cool areas, a combination of
not being able to handle cool weather and needing to dwell in
very productive areas, such as tropical rainforests.
There is another rare toxic ant species,
the giant sky blue ant, or just "sky blue." A peaceful
plant eating species, mainly living on ferns, it is only found
deep in undisturbed tracks of the hottest jungles. As it dwells
in areas inhabited by both giant copper ants and the dangerous
giant fire ant, it has developed even greater levels of toxicity.
A bite from any sky blue the victim must save versus poison or
die, and if successful still take 3-12 points of damage. Fortunately
these ants are rare, easily recognized, dwell in remote areas,
and are peaceful. However, early explorers that stumbled into
their nests did not live to tell the tale. These ants are so
potentially deadly that short lived thieves guild in the south
used them as a symbol and mascot.
Finally, there is the giant hunter ant,
or just "hunter." Some call them "mega ants."
A solitary species, they do not dwell in ant hills as the other
species do, at most a half a dozen live together, though they
hunt alone. Traveling through warm temperate and tropical areas,
they feed on anything they can find. Such predators are larger
and more dangerous than most soldier ants. They have 4 hit dice,
and bite for 2-20 points of damage (save versus poison or take
an additional 1-10 points of damage). Generally they keep to
dense forests and any area where prey (particularly insect prey)
is to be commonly had.
In short, here are the known Dalvashian
ant species, with soldier damage in parentheses.
| Type: |
Frequency: |
Hit
Dice: |
Damage: |
Habitat: |
| Giant Herbivorous |
Common |
2 |
1-6 (3-12) |
Temperate and tropical |
| Giant Carnivorous |
Common |
2 |
1-6 (3-12) |
Temperate and tropical |
| Giant Copper Ant (Carn) |
Rare |
2 |
3-12 (3-18) |
Warm temp and tropical |
| Giant Copper Ant (Herb) |
Uncommon/Rare |
2 |
3-12 (3-18) |
Warm temp and tropical |
| Giant Fire Ant |
Uncommon |
3 |
2-20 (2-20 +6) |
Tropical |
| Giant Sky Blue |
Very Rare |
2 |
Die or 3-12 |
Tropical |
| Giant Hunter |
Rare-Very Rare |
4 |
2-20 (plus 1-10) |
Warm temp and tropical |
Antelope
A common herd animal of the central
plains, much desired for food and even hunted for sport on occasion.
Also a common prey item for the local wild dogs and lions. The
Dalvashian variety tends to be on the smaller side.
| Frequency: |
Common |
| No. Appearing: |
20-200 |
| AC: |
6 |
| Move: |
24" |
| Hit Dice: |
1-1 (one minus one) |
| No. of Attacks: |
2 hooves or 1 antler |
| Damage/Attack: |
1-2/1-2 or 1-6 |
| Size: |
M |
A buck can make one antler or two hoof
attacks, while a doe makes only hoof attack. An antler attack
accounts for both antlers.
Beetle, Beef Eater
| Climate/Terrain: |
Any (Temperate Woodlands and
Grasslands) |
Hit Dice: |
1+4 |
| Frequency: |
Uncommon |
THAC0: |
18 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Any |
Damage/Attack: |
2-8 |
| Diet: |
Carnivore (Scavenger) |
Special Attacks: |
Nil |
| Intelligence: |
Non- |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
S (2 _ feet long) |
| No. Appearing: |
1-4 (rarely 2-20) |
Morale: |
Average |
| Armor Class: |
4 |
XP Value: |
75 |
| Movement: |
12"//12" |
|
|
The Beef Eater Beetle is a smallish
"giant beetle," generally three feet long at most.
Complementing the wild dog, they are natural scavengers. Found
throughout the planet, the Beef Eater Beetle is particularly
common in the eastern woodlands and on the central plains. Not
picky at all, these insects will consume any dead or dying animal,
whether a giant wasp carcass in the east or a bison slaughtered
by lions on the plains.
Generally either bright red, black,
or a mixture of these two colors, this tough beetles pack a surprising
punch with their bite, doing 2-8 points of damage per bite. Usually
not aggressive, they will vigorously defend any food source they
find. They has resulted in some ugly fights between wild dogs
and the beetles; while the beetles are able to wing and often
take advantage of a corpse first, the wild dogs generally have
the advantage of numbers, and can snap at and tease a Beef Eater
Beetle.
Beef Eater Beetles are most commonly
found following herds, but sometimes they prove a problem to
people. When the herd is killed off, or giant beetle larvae are
born into an area where there are no bison (and thus few food
sources), they will seek to attack and generate their own protein
sources. Sometimes towns are invaded by twenty or more of these
creatures at one time, with some beetles attacking and others
rooting through stored food and garbage for a meal. Some plagues
are not welcomed, but are nevertheless a part of the often times
hard life of the plains.
Beetle, Giant Tiger
| Climate/Terrain: |
Any |
Hit Dice: |
4 |
| Frequency: |
Uncommon |
THAC0: |
15 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-12 |
| Diet: |
Carnivore |
Special Attacks: |
Nil |
| Intelligence: |
Non- |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
None |
| Alignment: |
Neutral |
Size: |
L (7 feet) |
| No. Appearing: |
1-2 |
Morale: |
Fanatic (17-18) |
| Armor Class: |
3 |
XP Value: |
500 |
| Movement: |
18"//15" (MC: C) |
|
|
The smaller cousins of giant tiger beetles
are very common in most parts of Dalvashia, particularly in deserts,
on sandy beeches, and along the forest floor. Their rapid pace,
quick flight, and often gorgeous metallic colors make them striking.
Thousands of varieties exist, harmless to man.
Their larger cousins are simply the
small specimen writ large. Not really malevolent, they are merely
predators seeking a meal. Most common in the deserts and jungles,
they simply exist to chase down food by sight during daylight
hours. Cattle and bison are as likely prey as humans, though
the beetles don't especially target two-legged prey.
Giant tiger beetles can be a variety
of colors. In deserts, they are generally the color of the local
terrain, and may be tan, buff, ochre, red, or whatever colors
necessary. White beetles in gypsum dunes are not unknown. In
jungles where there is better cover they run the gamut of colors,
and can be metallic green, red, or purple, or a splash of rainbow
hues. Those found in temperate forests are generally much the
same as those found in jungles, though a tad more conservative
in coloration.
Giant tiger beetles bite to attack.
Giant tiger beetles are one of the few
native insects noted to hunt mammals on a regular basis. In some
areas of the plains they are noted to attack smaller bison, particularly
the calves, though the dominant predator is the lion. With the
lion being driven to more remote regions by settlement and hunting,
more and more of these insects have winged their way into cleared
areas and begun to prey on bison and livestock.
On the other side of the coin, giant
tiger beetles represent one of the best hopes by the druids to
control the rampaging wild boar populations of the eastern forests,
and some druids are actually breeding them for this purpose (to
the great unhappiness of farmers, woodsmen, and others, who would
rather deal with wild pigs than be beetle chow).
Beetle, Logger's Bane
| Climate/Terrain: |
Any (Temperate Woodlands and
Grasslands) |
Hit Dice: |
1 |
| Frequency: |
Uncommon |
THAC0: |
17 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Any |
Damage/Attack: |
1-4 |
| Diet: |
Carnivore (Scavenger) |
Special Attacks: |
Poisonous bite |
| Intelligence: |
Non- |
Special Defenses: |
Nil |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
S (2 _ to 3 feet long) |
| No. Appearing: |
1-2 |
Morale: |
Average |
| Armor Class: |
4 |
XP Value: |
75 |
| Movement: |
8"//10" |
|
|
The Logger's Bane Beetle was one of
the first of this planet's dangerous life forms encountered by
explorers. These about three foot long brightly colored blue
beetles are deadly poisonous, both in terms of eating them and
in their bite (save versus poison or die; settlers do not eat
them, but sometimes animals do their grave misfortune). Early
settlers did not know what these creatures were, and consumed
them with the rest of the abundant beetles of the woodlands.
Logger's Bane Beetle deaths are generally quite rare now, since
precautions have been in place for years. In much the way snake
bites a problem in other worlds, settlers have had to adopt to
this creature in a similar matter.
Logger's Bane Beetles generally ambush
their prey, which is smaller insects. Humans occasionally step
or blunder into one of these creatures (who despite their coloration
are 60% invisible in natural terrain, or perhaps because of),
who then bite in defense. These insects are not known to attack
unprovoked.
Bison
The most common mammal on the central
plains, and easily the most common mammal on the planet as well,
these bovines thrive in that region. Hunted for food, horns,
and hide, large numbers still exist, some herds numbering in
the hundreds of thousands and taking hours to pass a hill or
cross a road. Unlike many worlds, ranchers have experimented
with raising and harvesting the local creatures rather than exterminate
them in favor of imported cattle.
Their statistics are not in the original
AD&D 1st edition books, and here is an abbreviated version
of them.
| Frequency: |
Common |
| No. Appearing: |
20-200 (at least) |
| Move: |
18" |
| Hit Dice: |
5 |
| No. of Attacks: |
2 horns, or 1
charge with trampling (two hooves) |
| Damage/Attack: |
2-5/2-5 or 3-18
and 1-6/1-6 |
They can charge like a bull if they
have at least 30 feet of running space. Only one horn may be
used.
Corkbug
| Climate/Terrain: |
Mountains |
Hit Dice: |
1 |
| Frequency: |
Uncommon |
THAC0: |
18 |
| Organization: |
Herd |
No. of Attacks: |
1 |
| Activity Cycle: |
Day |
Damage/Attack: |
1-4 |
| Diet: |
Herbivore |
Special Attacks: |
Nil |
| Intelligence: |
Non- |
Special Defenses: |
Blunt weapons do half damage |
| Treasure: |
Nil |
Magic Resistance: |
Nil |
| Alignment: |
Neutral |
Size: |
S (2 _ to 4 _ feet long) |
| No. Appearing: |
2-12 |
Morale: |
Average |
| Armor Class: |
4 |
XP Value: |
60 |
| Movement: |
10" |
|
|
In a world that has no native mammals
or birds, one might expect to find no notable life forms in the
high mountains and alpine meadows. One would be wrong. To quote
two cliches, "nature abhors a vacuum", and "life
finds a way." The corkbug is one such example. Related to
the more familiar giant insects of the lowlands, it has uniquely
adapted to the rarefied air, biting winds, and even the snow
of the high western mountains of Dalvashia.
The corkbug is a giant insect (though
possibly actually a crustacean), and is covered in a different
substance than giant ants or beetles. Instead of standard chitin,
it clad in a cork-like substance, thick, but airy and light,
that aids in insulation of the creature from the cold. Beneath
the cork, there are amounts of oil fat also for insulation.
Early settlers found that the cork makes
excellent insulation and is sought after in other parts of Dalvashia,
and the oil is ready made for lubrication and for burning. As
a result, in many areas corkbugs have been extensively hunted.
In combat, corkbugs only receive half
damage from attacks by blunt weapons, owing to their thick insulation.
Though not especially fast, their thick hides give them an excellent
AC. If forced to, they bite to attack for 1-4 hit points of damage.
Corkbugs are generally harmless, feeding
on lichen, moss, dried leaves, and any other plant material it
can find. In effect, they fulfill the role of sheep or mountain
goats here.
Dalvashian Bestiary
page 2 >
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