HOME
| CONTACT | BESTIARY | ACADEMY | LINKS | LIBRARY | OTHER WORLD | GAZETTER|

Cavalry Wizard

By Tim Martin
Page 2

THIRD LEVEL

Freshen Mount (Illusion/Phantasm)

 Range: Touch
 Duration: 4 turns/level
 AE: 2 horses or mounts/level
 Comp: V,S
 Saving throw: None
 CT: 4

This spell is similar to Dispel Exhaustion (2nd level wizard), but affets only horses, mules, donkeys, or similar mounts. The creatures affected appear and function as if they had 50% of their lost hit points restored, but this effect is illusionary, and the mount drops back to its actual hit point strenght upon the spell's expiration. This spell will also allow the recipients to move at double speed for 1 round every turn, as in a haste spell, but with no other ill effects.

Hasten Steeds (Alteration)

 Range: 15 yards
 Duration: 6 rounds + 1 round/level
 AE: 2 horses per level
 Comp: V,S, M
 Saving throw: None

This is a different version of the spell Haste, in that it only applies to horses, and doubles for the duration of the spell their movement but not their number of attacks.

Phantom Barding (Illusion/Phantasm)

 Range: Touch
 Duration: 1 turn/level
 AE: 1 horse/level
 Comp: V,S, M
 Saving throw: None
CT: 6 segments

By means of this spell, the wizard creates temporary magical barding for one mount per level of his or her ability. This illusionary armor provides protection aganist real damage, lasting for the duration of the spell, until dispelled by a dispel magic, or until the armor has incurred more than 1d10 hit points per level of the caster in damage. The armor weighs nothing, does not hinder movement or speed in any way, and covers the head, neck, and body of the warhorse or mount.

FOURTH LEVEL

Improved Protection from Normal Missiles (Abjuration)

 Range: Touch
 Duration: 1 turn/level
 AE: One mount and one rider
 Comp: V,S, M
 Saving throw: None
CT: 5

This spell is virtually identical to the standard 3rd level wizard spell Protection from Normal Missiles, except that the protection extends to the rider's mount as well. Same component as Protection from Normal Missiles

Summon Equines (Conjuration/Summoning)

 Range: 40 yards/level
 Duration: 1 turn/level
 AE: Special
 Comp: V,S, M
 Saving throw: None
CT: 1 round

This spell will summon all nonmounted horses, donkeys, mules, burros, and horselike non-sentient animals within range of this spell to the caster. The animals can have no more than four hit dice each. The animals will be under the caster's control for the duration of the spell; they depart upon the spell's expiration, unless means are made to secure the animal. This spell has no effect on those horses that are mounted, as their riders will be able to overcome the effects of the spell on their mounts.

FIFTH LEVEL

Train Warhorse (Enchantment/Charm)

 Range: 10 yards
 Duration: Permanent
 AE: One horse
 Comp: V,S, M
 Saving throw: Neg.
CT: 1 turn

This spell will impart all needed training and conditioning upon a suitiable mount, creating a fine warhorse in a manner of minutes. The animal must still fit all physical qualifications to be a war horse. If it is to be a light warhorse or courser, it must be from 14 to 15 hands high; if it is to be a medium warhorse it is to be 15.5 to 16.5 hands high; and if it is to be a heavy warhorse or a destrier, it must be 18 or more hands in height and of massive bulk. The animal need not be broken, but it is allowed a saving throw. If the animal is already tamed, it suffers a -1 penalty to the save.

In conclusion, I hope I have given players and DMs alike something to use. If they don't want to adopt the cavalry mage outright, then some or all of the spells can certainly be adopted for use by general spellcasters. Also, this might provide a template to the creation of battle mage types to help other forms of warfare, such as an archer mage or an infantry mage. If magic is the technology of the worlds of TSR, than it would be logical that it would be applied to all aspects of combat.

 

< Cavalry Mage page 1

 


HOME
| CONTACT | BESTIARY | ACADEMY | LINKS | LIBRARY | OTHER WORLD | GAZETTER|