 HOME |
CONTACT | BESTIARY | ACADEMY | LINKS | LIBRARY | OTHER
WORLD
| GAZETTER|
A Field Guide to Fantasy Birds of the
Realms
by Tim Martin
Although every adventurer has a healthy
respect for the roc, and many a player fondly remembers the giant
eagles from The Lord of the Rings, bird creatures are
fairly rare in most campaigns. They don't seem to inspire the
fear that undead do, the awe that dragons do, or the wonder that
outer planar monsters seem to generate. At most they are "local
color" descriptions of the nearby environment thrown in
by the Dungeon Master, low-level monsters, and lunch. I seek
to change this with the introduction of the creatures below.
One need only look in a field guide
to birds, or better yet a book on birds of the world, to see
the rich possibilities that this group of animals represents.
The birds of prey are obvious choices, and have been richly mined
by the writers and designers of AD&D; giant eagles, rocs,
blood hawks, giant falcons, giant vultures, vulchlings, and giant
owls. After that the use of birds in the game becomes rather
sparse, with the only notable ones being the flightless birds
such as the ostrich, various sizes of ravens, eblis, and the
swan. There may be a few others, but not many more.
Here I represent three groups of birds,
just showing the tip of the proverbial iceberg as to the potential
of the avian tribe. The desert corvay and the canyon corvay represent
the crows and jays (and the magpie), a group referred to as Corvidae.
This is a group that is richly represented in the folklore and
legends of the world, and with good reason. The crows and jays
are among the brightest, flashiest, and most intelligent of birds
species, and are found in many areas of the world. Indeed, some
regard this group as the most intelligent of all avians. These
birds are full of personality, and many species in the group
could serve as a template for future monsters.
The fisher heron represents of course
the herons and bitterns in the group Adeidae. While not among
the most intimidating nor the most intelligent of species, they
are among the most majestic of species. Surely any enterprising
DM can find a way to make the snowy white herons found in this
group somehow even more magical and mystical?
This is a very brief introduction, but
there is enormous potential for new bird creatures. What of creating
new races of aarakocra based on other bird species, such as a
ground-dwelling desert species modeled on the road runner, or
a sea-going on similar to the gulls? What of intelligent birds
that actively seek out dangerous giant insects and spiders to
feed on, true friends of mankind? Maybe giant parrots, pelicans,
or penguins? The possibilities are as nearly endless as the numbers
of species are.
DESERT CORVAY
| Climate/Terrain: |
Semi-arid
forests, desert areas, mountains |
Hit
Dice: |
1-1 |
| Frequency: |
Uncommon |
THAC0: |
20 |
| Organization: |
Flock |
No.
Of Attacks: |
1 |
| Activity
Cycle: |
Day |
Damage/Attack: |
1-4 |
| Diet: |
Omnivore |
Special
Attacks: |
Nil |
| Intelligence: |
Very
(11-12) |
Special
Defenses: |
Nil |
| Treasure: |
None |
Magic
Resistance: |
None |
| Alignment: |
Chaotic
good |
Size: |
S (4
feet) |
| No.
Appearing: |
2-200 |
Morale: |
Unsteady
(5 to 7) |
| Armor
Class: |
6 |
XP
Value: |
30 |
| Movement: |
4"
/ 25" |
|
The desert corvay bears a great deal
of resemblance to its distant relative, the pinyon jay. The much
smaller and non-sentient pinyon jay resembles a small , chunky
blue crow, a highly gregarious creature that lives in large,
noisy flocks in the pinyon and pinyon-juniper woodlands of deserts,
notably in northern Maztica, around the desert of Anauroch, and
in the wilder areas of Calimshan. These creatures might be found
in similar arid regions on other worlds.
The desert corvay looks like a pinyon
jay, but is larger (about 4 feet long) and has a larger head
in proportion to its body (presumably to contain the larger brain)
though by no means is this enlargement gross. It is also similar
in habits, the desert corvays not existing as family units, but
instead as nomadic, roaming flocks. Unlike the distantly similar
aarakocra, the desert corvay does not have developed arms, nor
can it grasp things in its hind limbs with the skill of the aarakocra.
Although often flighty, a smart person
can approach a flock with care. If one approaches over open ground
towards them, obviously alone and unarmed, slowly and deliberately,
one can engage the flock in conversation. Though the flock has
no leader and any potential speaker might be met with a cacophony
of voices, he or she might be able to gain valuable information.
Flocks generally pick up the language of the nearby human tribe,
village or city. The corvays have their own language, but it
is difficult if not impossible for humans and demihumans to use
it.
Although the flock will not share information
on new sources of food, they may share news on water sources,
on local groups of other sentients, or on local dangerous predators.
Before this information is imparted though, the would be petitioner
must offer something in return; perhaps a large supply of pinyon
nuts, basketfuls of fresh fruit, or the all time favorite, something
shiny. A flock will go crazy if someone offers some shiny trinket,
with each member of the flock trying to be the most helpful and
pleasing in order to obtain it. Particularly popular are gems,
but glass and shiny beads, belt buckles, and coins all do well.
Flocks that live near well traveled areas and encounter humans
often tend to grow a little jaded though, and may require particularly
nice items or multiple items before imparting information.
Successful petitioners may actually
be partially adopted by the flock, who may for a time follow
that person or persons around, in the hopes of wheedling out
more garnish, so to speak. While they would probably never lie,
desert corvays have been prone to exaggeration, so be careful
of the news offered among particularly desperate members.
Combat:
If one were to attack the flock, it would most likely lift out
in a huge rush, though they can attack with a beak attack if
really pressed. If the flock escapes, it will warn every predator
in the region it can that that person is not to be trusted and
might make a tasty morsel, and if possible the flock will attempt
to set powerful monsters upon him or her (or they). Further,
all other flocks will be warned of this if possible; eventually
within a matter of months if not weeks all flocks will know.
With particularly loathsome individuals, flocks have been known
to shadow attackers, disrupting their sleep, soiling them, alerting
predators and hostile tribes, and the like. That is rare though;
the chaotic desert corvays rarely keep at one task very long.
Habitat/Society:
Though mostly found in semi-arid forests, they often range into
nearby mountains areas and into true desert. They are not found
near the coast or on the plains, and their territory is far from
temperate woodlands or the jungles.
Formerly empty stretches of woodland
can suddenly be enlivened when a flock of desert corvays shows
up, descending in numbers at times up to a hundred. Blue and
blue-gray birds would then be seen in every tree for sometimes
hundreds of yards, calling and gossiping to one another. Although
they range far and wide in search of new sources of food, they
nevertheless have plenty of free time. As a function of their
roaming for food, nomadic habits, free time, and intelligence,
they often pick up large amounts of local lore.
Ecology:
Like their smaller cousins, desert corvays range over the countryside
in huge flocks, likely in non-breeding times to contain all the
members of this race for many miles around. The flocks are not
territorial, but instead wander over huge regions in search of
food; primarily this is nuts from the pinyon pine, but they also
feed on a number of other items, such as insects, berries, and
seeds.
DRAGONPECKER
| Climate/Terrain: |
Any |
Hit Dice: |
1 |
| Frequency: |
Rare |
THAC0: |
19 |
| Organization: |
Solitary |
No. of Attacks: |
3 |
| Activity Cycle: |
Any |
Damage/Attack: |
1-2/1-2/1-4 |
| Diet: |
Carnivore |
Special Attacks: |
Nil |
| Intelligence: |
Low (5-7) |
Special Defenses: |
See below |
| Treasure: |
Nil |
Magic Resistance: |
None |
| Alignment: |
Neutral |
Size: |
M (5 feet high) |
| No. Appearing: |
1-4 |
Morale: |
Average (8 to 10) |
| Armor Class: |
6 |
XP Value: |
60 |
| Movement: |
4"/22" |
|
|
There are many relationships in nature.
Not only are there predator-prey relationship, and parasitic
relationships, but there are symbiotic relationship, where both
parties benefit, neither at the expense of the other. In the
wilder areas of the world, one may find a group of birds generally
referred to as oxpeckers, birds that have adopted to a life with
and on large animals. They survive by feeding on the ticks and
pests that plague the beasts (as well as small amounts of the
blood that oozes from the wounds). In return, the animal (generally
a creature such as a buffalo, rhino, or elephant), benefits from
having their own early warning system, warning their hosts of
danger with their sharp eyes. It is a good relationship for both
parties, as both the mammals have fewer parasites on them and
are warned of danger (as any hunter will attest), and the oxpeckers
stay healthy and well fed.
Nature duplicates such relationships
with the dragonpecker. The dragons, as intelligent as they are,
are still plagued by their own versions of ticks, flies, and
other vermin (particularly the less intelligent dragons). Even
the most evil of dragons provide safety for these birds, as they
pick and clean their way over the immense bodies of these scaly
beasts. Further, they serve to deal with small vermin that find
their way into the cave, even creatures as large as giant rats
and the various giant insects, spiders, and scorpions.
While dragons do not graze in the field
like herd animals, providing the birds an opportunity to perch
on their backs and look for danger, they provide other ways of
warning their hosts. Generally a group of dragonpeckers "adopts"
any one given dragon. The group rotates, with some staying with
the dragon and in his lair, and those whose turn it is not to
feed, remain outside the lair, seeking any harm that may come.
They may be found perched on rocks or trees, or soaring above.
They know that the dragon is their life, and are quite alert
to possible dangers to "their" dragon, most notably
adventurers.
Experienced dragon slayers learn to
recognize the dragonpecker. Such hunters are both alert to the
possibility of being spotted by the dragonpecker, whose calls
will alert the dragon, and also to the fact that the mere sight
of one can clue a person in on a hidden lair. One must be careful
though; dragonpeckers have keen vision, and there is an extremely
good chance that they will spot intruders (treat as detect invisible
25% of the time, and reduce effectiveness of a thief ability
to hide in shadows by half). Further, dragonpeckers are known
to flee these hunters, acting as if they were leading them to
the dragon when in reality they lead them away, perhaps over
quicksand (in the case of dragonpeckers around black dragons)
or a cliff (in the case of many mountain species).
Combat:
Dragonpeckers are not highly effective combatants. They generally
prefer flight and letting the dragon do all the work of defense.
If pressed, they can attack with their talons and beak thrusts,
but this is generally of last resort.
An interesting note is that dragonpeckers
that are fairly old begin to pick up strange traits from the
dragons they feed on. In their quest for pests and parasites,
dragonpeckers often ingest a lot of blood, and it is this blood
that may impart the special abilities of a dragonpecker (a 25%
chance that any dragonpecker has these imparted abilities). I
do no list all of the potential abilites, but here are some suggestions:
Dragon type: Suggested Imparted Ability:
- Black acid attacks cause half damage
- Blue lightning attacks are at 2 per
die of damage
- Green gas attacks are at half damage,
save for none
- Red fire damage is saved against at
+4
- White 50% immunity to cold attacks
Habitat/Society:
The habitat of the dragonpecker is the dragon. Dragonpeckers
are found with all types of dragons, and as a result are found
from glaciers with white dragons to parched deserts with blue,
red, brass, and copper dragons. It is very rare to encounter
a dragonpecker that is not associated with a dragon (such a dragonpecker
will not have the imparted abilities listed above), but if found
will be in wilder regions that are known to have dragons.
Society-wise the dragonpeckers exist
in small family groups, each group attached to a particular dragon.
It is not unheard of the offspring of a dragon being attended
by offspring of the dragonpeckers from one of the parents. In
addition, generations of the same dragonpeckers are often associated
with the same dragon.
Ecology:
Dragonpeckers only exist with dragons, as they have difficulty
surviving without them. Their fare consists of giant ticks, insects,
rats, spiders, and such that plague dragons and dragon lairs.
When not attached to a dragon, they feed on a variety of insects,
arachnids, and small mammals.
FISHER HERON
| Climate/Terrain: |
Swamps and marshes |
Hit Dice: |
5 |
| Frequency: |
Rare |
THAC0: |
15 |
| Organization: |
Solitary |
No. of Attacks: |
2 |
| Activity Cycle: |
Any |
Damage/Attack: |
1-6/1-6 |
| Diet: |
Carnivore |
Special Attacks: |
Double strike |
| Intelligence: |
Semi- (2-4) |
Special Defenses: |
Nil |
| Treasure: |
Incidental |
Magic Resistance: |
None |
| Alignment: |
Neutral |
Size: |
M (7 feet) |
| No. Appearing: |
1-2 |
Morale: |
Champion (15 to 16) |
| Armor Class: |
4 |
XP Value: |
470 |
| Movement: |
12"/12" |
|
|
The fisher heron is an unusual creature
that dwells in temperate to tropical swamps, including salt marshes.
Humans do not often see it, but as it is a skillful hunter many
of those who meet one rarely survive the encounter.
The principal prey of the fisher heron
are lizard men, but in reality almost anything can be attacked.
Anything that the fisher heron can bait that is. While its smaller,
less dangerous brethren are content to stand motionless in or
near water, waiting for a sizeable fish or frog to pass into
striking distance, the fisher heron is a bit more active. While
not actively seeking prey, this species has learned that certain
items attract potential food items, such as shiny coins, gems,
swords, and the like.
Acquiring such items either by searching
the swamps and marshes or from past prey, the fisher heron places
these items conspicuously near areas lizard men, bullywugs, humans,
and others are known to pass through. When the unsuspecting individual
spies the items and starts to pick them, he/she/it will notice
that a number of pieces of the "treasure" lead off
into nearby bushes or thickets. When the hapless individual comes
close enough to the vegetation, the fisher heron lashes out with
blinding speed. If the fisher heron has been successful, the
individual will not have detected them, and be in a situation
where they cannot flee immediately.
Combat:
Like the harmless herons that feed on fish and small vertebrates,
the fisher heron is able to strike with its long bill using blinding
speed. In fact it is so fast that it is able to strike twice
in one round, doing 1-6/1-6.
Fisher herons are in natural vegetation
invisible as per the spell. Humans and others have the
same chance to detect one as they would anything else that is
invisible.
Habitat/Society:
Solitary creatures, the largest number fisher herons are ever
found in is a hunting pair, either a mated pair or two recently
fledged siblings. Fisher herons are found in any marshy or swampy
places, from coastal estuaries to interior bogs and such. They
are also encountered from to time along rivers and in jungle
areas.
Ecology:
By and large the favorite prey of the fisher heron is lizard
man, but bullywugs are often consumed. Though generally found
in remote areas far from civilization, they do encounter and
will readily feed on humans and demihumans when present. They
are also known to feed on a variety of smaller birds, mammals,
insects, and sometimes fish.
CANYON CORVAY
| Climate/Terrain: |
Semi-arid forests, desert
areas, mountains, grasslands |
Hit Dice: |
1-2 |
| Frequency: |
Uncommon |
THAC0: |
20 |
| Organization: |
Solitary |
No. of Attacks: |
1 |
| Activity Cycle: |
Any |
Damage/Attack: |
1-4 |
| Diet: |
Omnivore |
Special Attacks: |
Nil |
| Intelligence: |
Very (11-12) |
Special Defenses: |
Nil |
| Treasure: |
None |
Magic Resistance: |
None |
| Alignment: |
Chaotic neutral |
Size: |
S (3 to 4 feet) |
| No. Appearing: |
1-6 |
Morale: |
Unsteady (5 to 7) |
| Armor Class: |
7 |
XP Value: |
30 |
| Movement: |
6" / 25" |
|
|
The canyon corvay is a relative of the
desert corvay and similar in appearance (gray instead in color
and a tad smaller), though varies greatly in habits. While its
cousin ranges in huge flocks over the countryside in its search
for food, the canyon corvay is either found alone or at most
in groups of up to six. Instead of making an "honest"
living, the canyon corvay often seeks to live off the goodwill
of others.
This race is always on the look out
for potential benefactors, ones the canyon corvay can "adopt"
more or less permanently. Whether a nearby village or a travelling
band of merchants or adventurers, the canyon corvay attempts
to ingratiate itself into their good graces. Suddenly appearing,
the canyon corvay begs, pleads, and whines to join the group,
offering its services a guide. They claim to know all local dangers,
that they will be of great aid in finding food and water, and
know the terrain very well. In return for this valuable information,
the corvay wishes to accompany the party or group, being provided
rare and unusual food items and particularly anything valuable
and shiny, such as gems or coins (the weakness of the desert
corvay as well).
Unlike the desert corvay though, the
canyon corvay is liable to throw caution to the wind when it
sees a particular item it really likes. If that person will not
part with it, then the corvay will attempt to steal it at the
earliest opportunity, though always in a way that minimizes personal
danger to the creature.
Canyon corvays are the ultimate turncoats,
as they often lie in providing their information, providing what
they think their benefactors wish to hear, and have been known
to jump ship (so to speak) when a more attractive group shows
up. The canyon corvay, if possible, will attempt to ingratiate
itself with the new group and prevent the old group from knowing
about; it never hurts to be in with more than one party or group,
and there is no telling if the new benefactor will refuse the
honor of the canyon corvay's company. If the corvay is forced
to chose between groups, it will always choose the more powerful
one, and gladly "sell" all that it knows about them.
Beware the corvay's offers of friendship; if there ever was a
fair-weather friend, this is it.
Combat: The canyon corvays are notorious
cowards, but if forced to fight. Their beak attack does a surprising
amount of damage for the size of this bird.
Habitat/Society: Canyon corvays are
found in mountains, forests, grasslands, and in desert areas,
though in general as the name might suggest prefer arid and semi-arid
regions. Almost too chaotic to have a society, they exist only
in small family groups, hopefully attached to some benefactor.
Ecology: Canyon corvays are practically
parasites, their information sometimes scarcely useful and their
association with others often a detriment. Their primary foods
are small mammals, lizards, frogs, and insects, but they will
eat just about anything, including carrion if need be.
Bibliography:
Austin, Oliver L. Birds of the World.
New York: Golden Press, 1961.
Scott, Shirley L. Editor. National
Geographic Society Field Guide to the Birds of North America.
Wasington, D.C.: National Geographic Society, 1983.
HOME | CONTACT | BESTIARY | ACADEMY | LINKS | LIBRARY | OTHER
WORLD
| GAZETTER|
|