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PEPONI
| Ability Score Adjustments: |
The initial ability scores
are modified by a +2 bonus to Dexterity and a 1 penalty to Charisma
and Comeliness. |
Comeliness: |
4-18 |
| Ability Score Range: |
|
Perception: |
10-18 |
| Strength: |
6-17 |
Class Restrictions: |
Fighter (15th level limit)
Ranger (14th level)
Cleric (12th level)
Druid (20th level)
Thief (15th level) |
| Dexterity: |
12-18 |
Hit Dice: |
Hit Dice by class. |
| Constitution: |
6-16 |
Alignment: |
Peponi tend to be Neutral
in alignment, though Chaotic Good, Chaotic Neutral, and Neutral
Good are not all that uncommon. Peponi PCs can be of any alignment. |
| Intelligence: |
6-16 |
Natural Armor Class: |
8 |
| Wisdom: |
6-18 |
Languages: |
Peponi and Common. |
| Charisma: |
4-16 |
|
Role-Playing Suggestions and Background: A non-human race from a Prime Material world
of the same name, the Peponi are not especially common on the
other planes. This golden-eyed, vaguely cat-like race (sometimes
called "bluegills" because of the horizontal blue bars
on their necks) are found in unobtrusive positions on a number
of worlds. Commonly found as trackers, gardeners, tending livestock,
and as domestic servants (the quiet and graceful Peponi excel
at this), they are occasionally found making their own way as
adventurers and mercenaries.
Peponi are a quiet people. Some take
this as poor communication skills, while others think they are
resentful of higher levels of civilization found off their homeworld,
and do not deign to talk to other races. Other views include
the notion that they are very contemplative people. In truth,
the Peponi are from a tradition where one speaks only when necessary,
and uses only the right words and the right number of words,
no more, no less. Also, it is Peponi clan elders, shamans, and
tribesmen who have a place to speak; it is the place of the rest
of the tribe to listen and do as it is told.
Peponi have a great respect for learning,
knowledge, and elders of any race. They revere elves, and are
fascinated by the long-lived demihuman races, not only elves
but also in particular dwarves as well.
The plains-dwelling Peponi are not a
trusting people, but once they give their trust to someone it
is hard to find a more loyal partner and friend. Members of this
race always defer to the leader in any group. When it is a Peponi
that becomes a leader, and he or she is assured of the leadership
position, they seem to undergo a personality change, and become
more assertive and a great deal more talkative.
Special Advantages: Peponi can run great distances without tiring;
they can move at full speed (twice normal movement rate) for
no less than three full days before having to "rest"
by spending a day moving at normal rate. A useful skill on the
wide grasslands of their warm world (the Peponi have no domesticated
mounts).
Excellent with missile weapons, both
bow and thrown, and get a +1 to hit with bows and a +2 to hit
with spears. Further, they get a +2 to damage with spears.
Not possessing infravision, but excellent
night vision, they can see almost as if in daylight.
In natural terrain, African type savannas
and plains, they are able to hide with 90% chance of success.
Opponents who are not aware of the Peponi's presence suffer a
5 penalty to their surprise rolls.
Special Disadvantages: Peponi are not especially adept at technology,
and seem to have trouble with maintaining and using it. They
have difficulty, for both intelligence but more cultural reasons,
with such items as crossbows and complicated plate mail.
They disdain the use of armor beyond
a shield, and wear little clothing; it is a sign of both fear
in the warrior's heart and shame at what the Creator gave the
Peponi if they use armor or too much clothing. They have no trouble
with others wearing clothing, after all, all other races are
ugly to hideous. Allowances are made, begrudgingly, when offworld
and offplane culture and climate dictate more clothing.
Monstrous Traits: Appearance, fashion sense.
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