EEK Mission Specifications

for

SFC2:OP and SFC2:EAW

Developed by el-Karnak

 

INTRODUCTION
The missions of EEK (Evil, Evil Karnak) are designed to enforce some naval doctrine of meritocracy in the dynaverse realms of SFC:OP and SFC:EAW. In order to compete in a big engagement like a fleet action you have to earn your way by either improving your combat skills and/or improving your teamwork skills through co-op play. If you are a newbie you will find the grunt work missions like Convoy Escort duty easy and patrols harder. If you are a veteran that likes to fly solo then you will compete well in the patrols and do OK in the 3v3 missions. When you are an expert player you can handle the glory assignments such as Squadron and Fleet Actions.

MISSION SPECIFICATIONS MATRIX
The following mission statistics are diplayed in ascending order of difficulty, from top to bottom.

Mission

Political/Terrain/Range/Priority

Allied AI

Enemy AI

AI Strip

Victory Award

Comment

Convoy Escort

Home or Allied/Any/0/4

DD-BC, DD-CL

DD-BC, DD-CL

No

500

Allied AI reinforcements arrive at 4 minute mark.

Homeworld Defence

Home/Homeworld/0/1

BC, CA,DW-CL, (Homeworld,4xFRDs);

DD-BC, DD-CL

1xDN,2xCA-BC,2xDW-CL, FF-DD

Yes

1000

Co-op play recommended. Allied AI reinforcements arrive every 10 minutes.

Milk Run Patrol

Home or Allied/Any/0/3

N/A

DD-BCH

Yes

250

One-on-One home/allied space patrol.

Courier Duty Patrol

Enemy/Any/0/3

N/A

DD-BCH

Yes

250

One-on-One enemy space patrol.

Homeland Defence Patrol

Home or Allied/Any/0/3

N/A

DD-CA, FF-CL

Yes

300

1v2 home/allied space patrol.

Deep Space Patrol

Enemy/Any/0/3

N/A

DD-CA, FF-CL

Yes

300

1v2 enemy space patrol.

Enemy Sweep Patrol

Enemy/Any/0/3

DD-CL

DD-BC, DD-CL

Yes

300

Allied AI under fleet control.
Std 2v2 mission.

Joint Ops. Patrol

Enemy/Any/0/3

DD-CL

DD-BC, DD-CL

Yes

300

Allied AI not under fleet control. Std 2v2 mission.

Convoy Raid

Enemy/Any/0/4

N/A

DD-BC, FF-CL;
DD-BC, DD-CL

No

500

2nd Enemy AI team arrive at 5 minute mark.

Hold-the-Line Patrol

Home or Allied/Any/0/3

DD-CL

DD-BC, DD-CL, FF-DW

Yes

400

Allied AI under fleet control.
Std 2v3 mission.

Skirmish Patrol

Neutral or Enemy/Any/0/3

DD-CL, FF-DW

DD-BC, DD-CL, FF-DW

Yes

500

2xAllied AI under fleet control. Std 3v3 mission.

Counter Punch Patrol

Home or Allied/Any/0/3

DD-CL, FF-DW

DD-BC, DD-CL, FF-DW

Yes

500

2xAllied AI not under fleet control. Std 3v3 mission.

Combined Arms Patrol

Neutral or Enemy/Any/0/3

DD-CL, FF-DW

DD-BC, DD-CL, FF-DW

Yes

500

2xAllied AI not under fleet control. Std 3v3 mission.

Ambush Action

Enemy/Any/0/4

N/A

DD-BC, DW-CL, DD-DW

Yes

500

For Expert players only.

Repair Ops. Escort

Home/Base or Planet/0/2

CA-BC(d), 4xFrght.

(4 x FRDs);

DW-CL, FF-DW

CL-CA, 2xDD-CL

Yes

525

Allied AI reinforcements arrive every 10 minutes.

Repair Ops. Raid

Enemy/Base or Planet/0/2

DW-CL

CA-BC, CA-BC(d),4xFrght.

(4xFRDs);

2xCL-CA, DD-DW

Yes

550

Enemy AI reinforcements arrive every 10 minutes.

Dockyard Guard Duty

Home/Planet/0/2

(Planet, 4xFRDs);

DD-BC, DW-CL

DD-CL,DD-DW

(CA-BC or DD-DW or FF-DD),

CA, DW-CL, DD-DW

Yes

550

Allied AI reinforcements arrive every 10 minutes. Enemy AI adjusted based on planet type (PLPh1 or PLPh0 or ABPh).

Dockyard Raid

Enemy/Planet/0/2

CL, DW-CL

CA-BC,DW-CL

(Planet, 4xFRDs);

CA-BC, DD-BC, DW-CL,

DD-CL

Yes

575

Enemy AI reinforcements arrive every 10 minutes.

Shipyard Defence

Home/Base or Planet/0/2

DW-CL,

(4 x FRDs);

DW-CL, FF-DW

CL-CA, 2xDD-CL,FF-DD

Yes

600

Allied AI reinforcements arrive every 10 minutes.

Shipyard Assault

Enemy/Base or Planet/0/2

CL-CA,DW-CL

CA-BC, DW-CL

(4xFRDs);

DD-CL, DD-DW

Yes

650

Enemy AI reinforcements arrive every 15 minutes.

Squadron Action

Any/Base/3/2

2xDW-CL, 2xFF

CA-BC, DD-CL, 2xDD-DW, FF

Yes

700

Co-op play recommended. Enemy AI reinforcements arrive every 15 minutes.

Base Defence

Home/Base/0/1

CL-CA,DD-CL (BS, BAT, SB);

DD-CA, DD-CL

CA-BC, 2xDD-CL, FF-DD

(CA-BC or DD-DW or FF-DD)

Yes

800

Co-op play recommended. Allied AI reinforcements arrive every 10 minutes. Enemy AI adjusted based on target Base type (SB or BATS or BS).

Base Assault

Enemy/Base/0/1

CA, CL,

2xDW-CL

2xCA-BC, DW-CL, FF-DD (BS, BAT, SB);

DD-CA, DD-CL

Yes

900

Co-op play recommended. Enemy AI reinforcements arrive every 15 minutes.

Planet Defence

Home/Planet/0/1

DW-CL,DD-DW (Planet, 2xFRDs);

DD-BC, DD-CL

CA-BC, 2xDW-CL,

(CA-BC or DD-DW or FF-DD)

Yes

900

Co-op play recommended. Allied AI reinforcements arrive every 10 minutes. Enemy AI adjusted based on planet type (PLPh1 or PLPh0 or ABPh).

Planet Assault

Enemy/Planet/0/1

BC, CL,

2xDW-CL

2xCA-BC, 2xDW-CL,

(Planet, 2xFRDs);

DD-BC, DD-CL

Yes

1000

Co-op play recommended. Enemy AI reinforcements arrive every 15 minutes.

Fleet Action

Any/Planet/2/2

CA, 2xDD-CL, DW, FF

2xCA-BC, 2xDD-CL, 2xDD, 2xFF

Yes

1000

Co-op play recommended.

Homeworld Assault

Enemy/Homeworld/0/1

1xDN,

2xCA-BC, 2xDW-CL

1xDN,2xCA-BC, 2xDW-CL, (Homeworld, 4xFRDs);

DD-BC, DD-CL

Yes

1100

Co-op play recommended. Enemy AI reinforcements arrive every 15 minutes.

Pirate Base Assault

Neutral/ShippingLane/0/3

N/A

DD-CL, DD-DW; CA-BC, CL, DD-DW, FF; BS; 4xFrtr

No

2400

For Expert players only. Co-op play recommended. Multiple VCs involved.

 

TOTAL WAR VARIANTS
For dynaverse campaigns that have all races enemies with each other thereby no causing any race to have no possible allies (ie. total war variants), the following missions have the appropriate variant versions (designated with "_tw" suffix tags):

STRIPPING AWAY THE AI in-MISSION
Most of the missions strip away the AI for PvP play. For example, an Ambush Action including 2 allied and an enemy player will have all the AI were stripped away to leave a 2v1 player battle. Patrol missions with two opposing Human players will strip the AI down to a straight 1v1. Even the Fleet and Squadron Actions will strip down the AI so 6 players evenly split on sides would get a straight 3v3 match.

In the event of a PvP mission where there are exactly the same number of Human players and ships on each side, the winner of this PvP mission will receive double the normal mission PP Payout for forcing the enemy to leave and triple the normal mission PP payout for destroying/capturing the enemy. The player that was forced to disengaged will receive a Devastating Defeat mission result. For any PvP mission where a Human player is outnumbered by enemy Human players, irregardless of the number of ships involved, and the out-numbered Human player wins the missions, quadruple the normal mission PP payout will be awarded.

MISSION DIFFICULTY MODIFIERS
When SFC:OP missions are played in the Early Era (Y163 to Y172), the mission difficulty will be reduced.

When a player flies a ship of the following classes, as defined by the CLASS TYPE value in the shiplist.txt file:

An extra enemy AI ship is generated in the following missions:

MISSION PACK DOWNLOADS

Courtesy the generous web hosting services of Dynaverse.net), you can download the EEK combat mission packs in their Downloads section.

SFC2:OP Missions
EEK v2.21 for OP: EEK-OP221.exe

SFC2:EAW Missions
EEK v2.0 for EAW: EEK-EAW20.exe

 

Contact EEK Developer el-Karnak