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EEK Mission Specifications for SFC2:OP and SFC2:EAW Developed by el-Karnak |
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INTRODUCTION
The missions of EEK (Evil, Evil Karnak) are designed to enforce some naval
doctrine of meritocracy in the dynaverse realms of SFC:OP
and SFC:EAW. In order to compete in a big engagement like a fleet action
you have to earn your way by either improving your combat skills and/or improving
your teamwork skills through co-op play. If you are a newbie you will find
the grunt work missions like Convoy Escort duty easy and patrols harder. If
you are a veteran that likes to fly solo then you will compete well in the
patrols and do OK in the 3v3 missions. When you are an expert player you can
handle the glory assignments such as Squadron and Fleet Actions.
MISSION SPECIFICATIONS MATRIX
The following mission statistics are diplayed in
ascending order of difficulty, from top to bottom.
| Mission |
Political/Terrain/Range/Priority |
Allied AI |
Enemy AI |
AI Strip |
Victory Award |
Comment |
| Convoy Escort |
Home or Allied/Any/0/4 |
DD-BC, DD-CL |
DD-BC, DD-CL |
No |
500 |
Allied AI reinforcements arrive at 4 minute mark. |
|
Homeworld Defence |
Home/Homeworld/0/1 |
BC, CA,DW-CL, (Homeworld,4xFRDs); DD-BC, DD-CL |
1xDN,2xCA-BC,2xDW-CL, FF-DD |
Yes |
1000 |
Co-op play recommended. Allied AI reinforcements arrive every 10 minutes. |
| Milk Run Patrol |
Home or Allied/Any/0/3 |
N/A |
DD-BCH |
Yes |
250 |
One-on-One home/allied space patrol. |
| Courier Duty Patrol |
Enemy/Any/0/3 |
N/A |
DD-BCH |
Yes |
250 |
One-on-One enemy space patrol. |
| Homeland Defence Patrol |
Home or Allied/Any/0/3 |
N/A |
DD-CA, FF-CL |
Yes |
300 |
1v2 home/allied space patrol. |
| Deep Space Patrol |
Enemy/Any/0/3 |
N/A |
DD-CA, FF-CL |
Yes |
300 |
1v2 enemy space patrol. |
| Enemy Sweep Patrol |
Enemy/Any/0/3 |
DD-CL |
DD-BC, DD-CL |
Yes |
300 |
Allied AI under fleet control. |
| Joint Ops. Patrol |
Enemy/Any/0/3 |
DD-CL |
DD-BC, DD-CL |
Yes |
300 |
Allied AI not under fleet control. Std 2v2 mission. |
| Convoy Raid |
Enemy/Any/0/4 |
N/A |
DD-BC, FF-CL; |
No |
500 |
2nd Enemy AI team arrive at 5 minute mark. |
|
Hold-the-Line Patrol |
Home or Allied/Any/0/3 |
DD-CL |
DD-BC, DD-CL, FF-DW |
Yes |
400 |
Allied AI under fleet control. |
|
Skirmish Patrol |
Neutral or Enemy/Any/0/3 |
DD-CL, FF-DW |
DD-BC, DD-CL, FF-DW |
Yes |
500 |
2xAllied AI under fleet control. Std 3v3 mission. |
|
Counter Punch Patrol |
Home or Allied/Any/0/3 |
DD-CL, FF-DW |
DD-BC, DD-CL, FF-DW |
Yes |
500 |
2xAllied AI not under fleet control. Std 3v3 mission. |
|
Combined Arms Patrol |
Neutral or Enemy/Any/0/3 |
DD-CL, FF-DW |
DD-BC, DD-CL, FF-DW |
Yes |
500 |
2xAllied AI not under fleet control. Std 3v3 mission. |
|
Ambush Action |
Enemy/Any/0/4 |
N/A |
DD-BC, DW-CL, DD-DW |
Yes |
500 |
For Expert players only. |
|
Repair Ops. Escort |
Home/Base or Planet/0/2 |
CA-BC(d), 4xFrght. (4 x FRDs); DW-CL, FF-DW |
CL-CA, 2xDD-CL |
Yes |
525 |
Allied AI reinforcements arrive every 10 minutes. |
|
Repair Ops. Raid |
Enemy/Base or Planet/0/2 |
DW-CL |
CA-BC, CA-BC(d),4xFrght. (4xFRDs); 2xCL-CA, DD-DW |
Yes |
550 |
Enemy AI reinforcements arrive every 10 minutes. |
|
Dockyard Guard Duty |
Home/Planet/0/2 |
(Planet, 4xFRDs); DD-BC, DW-CL DD-CL,DD-DW |
(CA-BC or DD-DW or FF-DD), CA, DW-CL, DD-DW |
Yes |
550 |
Allied AI reinforcements arrive every 10 minutes. Enemy AI adjusted based on planet type (PLPh1 or PLPh0 or ABPh). |
|
Dockyard Raid |
Enemy/Planet/0/2 |
CL, DW-CL |
CA-BC,DW-CL (Planet, 4xFRDs); CA-BC, DD-BC, DW-CL, DD-CL |
Yes |
575 |
Enemy AI reinforcements arrive every 10 minutes. |
|
Shipyard Defence |
Home/Base or Planet/0/2 |
DW-CL, (4 x FRDs); DW-CL, FF-DW |
CL-CA, 2xDD-CL,FF-DD |
Yes |
600 |
Allied AI reinforcements arrive every 10 minutes. |
|
Shipyard Assault |
Enemy/Base or Planet/0/2 |
CL-CA,DW-CL |
CA-BC, DW-CL (4xFRDs); DD-CL, DD-DW |
Yes |
650 |
Enemy AI reinforcements arrive every 15 minutes. |
|
Squadron Action |
Any/Base/3/2 |
2xDW-CL, 2xFF |
CA-BC, DD-CL, 2xDD-DW, FF |
Yes |
700 |
Co-op play recommended. Enemy AI reinforcements arrive every 15 minutes. |
|
Base Defence |
Home/Base/0/1 |
CL-CA,DD-CL (BS, BAT, SB); DD-CA, DD-CL |
CA-BC, 2xDD-CL, FF-DD (CA-BC or DD-DW or FF-DD) |
Yes |
800 |
Co-op play recommended. Allied AI reinforcements arrive every 10 minutes. Enemy AI adjusted based on target Base type (SB or BATS or BS). |
|
Base Assault |
Enemy/Base/0/1 |
CA, CL, 2xDW-CL |
2xCA-BC, DW-CL, FF-DD (BS, BAT, SB); DD-CA, DD-CL |
Yes |
900 |
Co-op play recommended. Enemy AI reinforcements arrive every 15 minutes. |
|
Planet Defence |
Home/Planet/0/1 |
DW-CL,DD-DW (Planet, 2xFRDs); DD-BC, DD-CL |
CA-BC, 2xDW-CL, (CA-BC or DD-DW or FF-DD) |
Yes |
900 |
Co-op play recommended. Allied AI reinforcements arrive every 10 minutes. Enemy AI adjusted based on planet type (PLPh1 or PLPh0 or ABPh). |
|
Planet Assault |
Enemy/Planet/0/1 |
BC, CL, 2xDW-CL |
2xCA-BC, 2xDW-CL, (Planet, 2xFRDs); DD-BC, DD-CL |
Yes |
1000 |
Co-op play recommended. Enemy AI reinforcements arrive every 15 minutes. |
|
Fleet Action |
Any/Planet/2/2 |
CA, 2xDD-CL, DW, FF |
2xCA-BC, 2xDD-CL, 2xDD, 2xFF |
Yes |
1000 |
Co-op play recommended. |
|
Homeworld Assault |
Enemy/Homeworld/0/1 |
1xDN, 2xCA-BC, 2xDW-CL |
1xDN,2xCA-BC, 2xDW-CL, (Homeworld, 4xFRDs); DD-BC, DD-CL |
Yes |
1100 |
Co-op play recommended. Enemy AI reinforcements arrive every 15 minutes. |
|
Pirate Base Assault |
Neutral/ShippingLane/0/3 |
N/A |
DD-CL, DD-DW; CA-BC, CL, DD-DW, FF; BS; 4xFrtr |
No |
2400 |
For Expert players only. Co-op play recommended. Multiple VCs involved. |
TOTAL WAR VARIANTS
For dynaverse campaigns that have all races enemies with each other thereby
no causing any race to have no possible allies (ie. total war variants), the
following missions have the appropriate variant versions (designated with
"_tw" suffix tags):
STRIPPING AWAY THE AI in-MISSION
Most of the missions strip away the AI for PvP play.
For example, an Ambush Action including 2 allied and an enemy player will
have all the AI were stripped away to leave a 2v1 player battle. Patrol missions
with two opposing Human players will strip the AI down to a straight 1v1.
Even the Fleet and Squadron Actions will strip down the AI so 6 players evenly
split on sides would get a straight 3v3 match.
In the event of a PvP mission where there are exactly the same number of Human players and ships on each side, the winner of this PvP mission will receive double the normal mission PP Payout for forcing the enemy to leave and triple the normal mission PP payout for destroying/capturing the enemy. The player that was forced to disengaged will receive a Devastating Defeat mission result. For any PvP mission where a Human player is outnumbered by enemy Human players, irregardless of the number of ships involved, and the out-numbered Human player wins the missions, quadruple the normal mission PP payout will be awarded.
MISSION DIFFICULTY MODIFIERS
When SFC:OP missions are played in the Early Era (Y163 to Y172), the mission difficulty will be reduced.
When a player flies a ship of the following classes, as defined by the CLASS TYPE value in the shiplist.txt file:
An extra enemy AI ship is generated in the following missions:
MISSION PACK DOWNLOADS
Courtesy the generous web hosting services of Dynaverse.net), you can download the EEK combat mission packs in their Downloads section.
SFC2:OP Missions
EEK v2.21 for OP: EEK-OP221.exe
SFC2:EAW Missions
EEK v2.0 for EAW: EEK-EAW20.exe